mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
Add generic XModel Export dumper without bone support yet
This commit is contained in:
@ -1,14 +1,21 @@
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#include "AssetDumperXModel.h"
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#include <cassert>
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#include <set>
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#include <iomanip>
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#include "ObjWriting.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Math/Quaternion.h"
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#include "Model/XModel/XModelExportWriter.h"
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#include "Utils/HalfFloat.h"
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#include "Utils/QuatInt16.h"
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using namespace IW4;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return true;
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpObjMatMaterial(AssetDumpingContext& context, const Material* material, std::ostream& stream)
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@ -20,7 +27,7 @@ void AssetDumperXModel::DumpObjMatMaterial(AssetDumpingContext& context, const M
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GfxImage* normalMap = nullptr;
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GfxImage* specularMap = nullptr;
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for(auto i = 0u; i < material->textureCount; i++)
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for (auto i = 0u; i < material->textureCount; i++)
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{
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const auto& texture = material->textureTable[i];
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@ -70,13 +77,13 @@ void AssetDumperXModel::DumpObjMat(AssetDumpingContext& context, XAssetInfo<XMod
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std::set<Material*> uniqueMaterials;
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for (auto i = 0u; i < model->numsurfs; i++)
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{
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if(model->materialHandles[i] != nullptr)
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if (model->materialHandles[i] != nullptr)
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uniqueMaterials.emplace(model->materialHandles[i]);
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}
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stream << "# Material count: " << uniqueMaterials.size() << "\n";
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for(const auto* material : uniqueMaterials)
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for (const auto* material : uniqueMaterials)
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{
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DumpObjMatMaterial(context, material, stream);
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}
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@ -129,13 +136,13 @@ void AssetDumperXModel::DumpObjLod(AssetDumpingContext& context, XAssetInfo<XMod
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const auto* vertex = &surf->verts0[vi];
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vec3_t normalVec;
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Common::Vec3UnpackUnitVec(vertex->normal, &normalVec);
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stream << "vn " << normalVec[0] << " " << normalVec[2] << " " << -normalVec[1] << "\n";
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}
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stream << "\n";
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if(model->numsurfs > i && model->materialHandles && model->materialHandles[i])
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if (model->numsurfs > i && model->materialHandles && model->materialHandles[i])
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{
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stream << "usemtl " << model->materialHandles[i]->info.name << "\n";
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}
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@ -169,15 +176,190 @@ void AssetDumperXModel::DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>
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}
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}
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void AssetDumperXModel::DumpXModelExportLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod)
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void AssetDumperXModel::AddBonesToWriter(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model)
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{
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for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
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{
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XModelBone bone;
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if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
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bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
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else
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bone.name = "INVALID_BONE_NAME";
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if (boneNum < model->numRootBones)
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bone.parentIndex = -1;
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else
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bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
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bone.scale[0] = 1.0f;
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bone.scale[1] = 1.0f;
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bone.scale[2] = 1.0f;
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if (boneNum < model->numRootBones)
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{
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bone.offset[0] = 0;
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bone.offset[1] = 0;
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bone.offset[2] = 0;
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bone.rotation = Quaternion32(0, 0, 0, 1);
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}
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else
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{
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bone.offset[0] = model->trans[boneNum - model->numRootBones][0];
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bone.offset[1] = model->trans[boneNum - model->numRootBones][1];
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bone.offset[2] = model->trans[boneNum - model->numRootBones][2];
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bone.rotation = Quaternion32(
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][0]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][1]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][2]),
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QuatInt16::ToFloat(model->quats[boneNum - model->numRootBones][3])
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);
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}
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writer.AddBone(std::move(bone));
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}
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}
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void AssetDumperXModel::DumpXModelExport(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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void AssetDumperXModel::AddMaterialsToWriter(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model)
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{
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for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
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{
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Material* material = model->materialHandles[surfaceMaterialNum];
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if (materialMapper.Add(material))
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{
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XModelMaterial xMaterial;
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xMaterial.ApplyDefaults();
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xMaterial.name = material->info.name;
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for (auto textureIndex = 0; textureIndex < material->textureCount; textureIndex++)
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{
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const auto* textureTableEntry = &material->textureTable[textureIndex];
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if (textureTableEntry->semantic == TS_COLOR_MAP && textureTableEntry->u.image)
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{
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xMaterial.colorMapName = textureTableEntry->u.image->name;
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break;
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}
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}
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writer.AddMaterial(std::move(xMaterial));
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}
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}
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}
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void AssetDumperXModel::AddObjectsToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
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{
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for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
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{
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XModelObject object;
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object.name = "surf" + std::to_string(surfIndex);
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writer.AddObject(std::move(object));
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}
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}
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void AssetDumperXModel::AddVerticesToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs)
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{
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for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
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{
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const auto& surface = modelSurfs->surfs[surfIndex];
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for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
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{
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const auto& v = surface.verts0[vertexIndex];
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vec2_t uv;
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vec3_t normalVec;
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vec4_t color;
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Common::Vec2UnpackTexCoords(v.texCoord, &uv);
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Common::Vec3UnpackUnitVec(v.normal, &normalVec);
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Common::Vec4UnpackGfxColor(v.color, &color);
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XModelVertex vertex{};
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vertex.coordinates[0] = v.xyz[0];
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vertex.coordinates[1] = v.xyz[1];
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vertex.coordinates[2] = v.xyz[2];
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vertex.normal[0] = normalVec[0];
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vertex.normal[1] = normalVec[1];
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vertex.normal[2] = normalVec[2];
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vertex.color[0] = color[0];
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vertex.color[1] = color[1];
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vertex.color[2] = color[2];
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vertex.color[3] = color[3];
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vertex.uv[0] = uv[0];
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vertex.uv[1] = uv[1];
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writer.AddVertex(vertex);
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}
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}
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}
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void AssetDumperXModel::AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs,
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const int baseSurfaceIndex)
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{
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for (auto surfIndex = 0u; surfIndex < modelSurfs->numsurfs; surfIndex++)
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{
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const auto& surface = modelSurfs->surfs[surfIndex];
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for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
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{
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const auto& tri = surface.triIndices[triIndex];
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XModelFace face{};
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face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
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face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
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face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
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face.objectIndex = static_cast<int>(surfIndex);
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face.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
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writer.AddFace(face);
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}
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}
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}
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void AssetDumperXModel::DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod)
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{
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const auto* model = asset->Asset();
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const auto* modelSurfs = model->lodInfo[lod].modelSurfs;
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if (modelSurfs->name[0] == ',' || modelSurfs->surfs == nullptr)
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return;
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const auto assetFile = context.OpenAssetFile("model_export/" + std::string(modelSurfs->name) + ".XMODEL_EXPORT");
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if (!assetFile)
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return;
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const auto writer = XModelExportWriter::CreateWriterForVersion6(context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
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DistinctMapper<Material*> materialMapper(model->numsurfs);
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AddBonesToWriter(context, *writer, model);
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AddMaterialsToWriter(*writer, materialMapper, model);
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AddObjectsToWriter(*writer, modelSurfs);
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AddVerticesToWriter(*writer, modelSurfs);
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AddFacesToWriter(*writer, materialMapper, modelSurfs, model->lodInfo[lod].surfIndex);
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writer->Write(*assetFile);
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}
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void AssetDumperXModel::DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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const auto* model = asset->Asset();
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for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
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{
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DumpXModelExportLod(context, asset, currentLod);
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}
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpObj(context, asset);
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switch (ObjWriting::Configuration.ModelOutputFormat)
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{
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case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
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DumpObj(context, asset);
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break;
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case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
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DumpXModelExport(context, asset);
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break;
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default:
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assert(false);
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break;
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}
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}
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@ -4,6 +4,8 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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#include "Model/XModel/XModelExportWriter.h"
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#include "Utils/DistinctMapper.h"
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namespace IW4
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{
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@ -13,8 +15,14 @@ namespace IW4
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static void DumpObjMatMaterial(AssetDumpingContext& context, const Material* material, std::ostream& stream);
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static void DumpObjMat(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void DumpObj(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void DumpXModelExportLod(AssetDumpingContext& context, XAssetInfo<XModel>* asset, unsigned lod);
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static void DumpXModelExport(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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static void AddBonesToWriter(const AssetDumpingContext& context, AbstractXModelWriter& writer, const XModel* model);
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static void AddMaterialsToWriter(AbstractXModelWriter& writer, DistinctMapper<Material*>& materialMapper, const XModel* model);
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static void AddObjectsToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
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static void AddVerticesToWriter(AbstractXModelWriter& writer, const XModelSurfs* modelSurfs);
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static void AddFacesToWriter(AbstractXModelWriter& writer, const DistinctMapper<Material*>& materialMapper, const XModelSurfs* modelSurfs, int baseSurfaceIndex);
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static void DumpXModelExportLod(const AssetDumpingContext& context, XAssetInfo<XModel>* asset, const unsigned lod);
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static void DumpXModelExport(const AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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0
src/ObjWriting/Model/Obj/ObjWriter.cpp
Normal file
0
src/ObjWriting/Model/Obj/ObjWriter.cpp
Normal file
0
src/ObjWriting/Model/Obj/ObjWriter.h
Normal file
0
src/ObjWriting/Model/Obj/ObjWriter.h
Normal file
29
src/ObjWriting/Model/XModel/AbstractXModelWriter.cpp
Normal file
29
src/ObjWriting/Model/XModel/AbstractXModelWriter.cpp
Normal file
@ -0,0 +1,29 @@
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#include "AbstractXModelWriter.h"
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AbstractXModelWriter::AbstractXModelWriter()
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= default;
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void AbstractXModelWriter::AddObject(XModelObject object)
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{
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m_objects.emplace_back(std::move(object));
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}
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void AbstractXModelWriter::AddBone(XModelBone bone)
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{
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m_bones.emplace_back(std::move(bone));
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}
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void AbstractXModelWriter::AddMaterial(XModelMaterial material)
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{
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m_materials.emplace_back(std::move(material));
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}
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void AbstractXModelWriter::AddVertex(XModelVertex vertex)
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{
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m_vertices.emplace_back(vertex);
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}
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void AbstractXModelWriter::AddFace(XModelFace face)
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{
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m_faces.emplace_back(face);
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}
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24
src/ObjWriting/Model/XModel/AbstractXModelWriter.h
Normal file
24
src/ObjWriting/Model/XModel/AbstractXModelWriter.h
Normal file
@ -0,0 +1,24 @@
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#pragma once
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#include <vector>
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#include "Model/XModel/XModelCommon.h"
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class AbstractXModelWriter
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{
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protected:
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std::vector<XModelObject> m_objects;
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std::vector<XModelBone> m_bones;
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std::vector<XModelMaterial> m_materials;
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std::vector<XModelVertex> m_vertices;
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std::vector<XModelFace> m_faces;
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public:
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AbstractXModelWriter();
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void AddObject(XModelObject object);
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void AddBone(XModelBone bone);
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void AddMaterial(XModelMaterial material);
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void AddVertex(XModelVertex vertex);
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void AddFace(XModelFace face);
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};
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0
src/ObjWriting/Model/XModel/XModelBinWriter.cpp
Normal file
0
src/ObjWriting/Model/XModel/XModelBinWriter.cpp
Normal file
0
src/ObjWriting/Model/XModel/XModelBinWriter.h
Normal file
0
src/ObjWriting/Model/XModel/XModelBinWriter.h
Normal file
231
src/ObjWriting/Model/XModel/XModelExportWriter.cpp
Normal file
231
src/ObjWriting/Model/XModel/XModelExportWriter.cpp
Normal file
@ -0,0 +1,231 @@
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#include "XModelExportWriter.h"
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#include <iomanip>
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#include "Model/VertexMerger.h"
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#include "Math/Quaternion.h"
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class XModelExportWriterBase : public XModelExportWriter
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{
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protected:
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std::string m_game_name;
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std::string m_zone_name;
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VertexMerger m_vertex_merger;
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void PrepareVertexMerger()
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{
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m_vertex_merger = VertexMerger(m_vertices.size());
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for (const auto& vertex : m_vertices)
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{
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m_vertex_merger.Add(VertexMergerPos{
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vertex.coordinates[0],
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vertex.coordinates[1],
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vertex.coordinates[2]
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});
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}
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}
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void WriteHeader(std::ostream& stream, const int version) const
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{
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stream << "// OpenAssetTools XMODEL_EXPORT File\n";
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stream << "// Game Origin: " << m_game_name << "\n";
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stream << "// Zone Origin: " << m_zone_name << "\n";
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stream << "MODEL\n";
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stream << "VERSION " << version << "\n";
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stream << "\n";
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}
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void WriteBones(std::ostream& stream) const
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{
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stream << "NUMBONES " << m_bones.size() << "\n";
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size_t boneNum = 0u;
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for (const auto& bone : m_bones)
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{
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stream << "BONE " << boneNum << " ";
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if (bone.parentIndex < 0)
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stream << "-1";
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else
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stream << bone.parentIndex;
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stream << " \"" << bone.name << "\"\n";
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boneNum++;
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}
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stream << "\n";
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boneNum = 0u;
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for (const auto& bone : m_bones)
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{
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stream << "BONE " << boneNum << "\n";
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stream << "OFFSET ";
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stream << std::setprecision(6) << std::fixed << bone.offset[0]
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<< ", " << std::setprecision(6) << std::fixed << bone.offset[1]
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<< ", " << std::setprecision(6) << std::fixed << bone.offset[2] << "\n";
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stream << "SCALE ";
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stream << std::setprecision(6) << std::fixed << bone.scale[0]
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<< ", " << std::setprecision(6) << std::fixed << bone.scale[1]
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<< ", " << std::setprecision(6) << std::fixed << bone.scale[2] << "\n";
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const Matrix32 mat = bone.rotation.ToMatrix();
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stream << "X " << std::setprecision(6) << std::fixed << mat.m_data[0][0]
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<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][0]
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<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][0] << "\n";
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stream << "Y " << std::setprecision(6) << std::fixed << mat.m_data[0][1]
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<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][1]
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<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][1] << "\n";
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stream << "Z " << std::setprecision(6) << std::fixed << mat.m_data[0][2]
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<< ", " << std::setprecision(6) << std::fixed << mat.m_data[1][2]
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<< ", " << std::setprecision(6) << std::fixed << mat.m_data[2][2] << "\n";
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stream << "\n";
|
||||
boneNum++;
|
||||
}
|
||||
}
|
||||
|
||||
XModelExportWriterBase(std::string gameName, std::string zoneName)
|
||||
: m_game_name(std::move(gameName)),
|
||||
m_zone_name(std::move(zoneName))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class XModelExportWriter6 final : public XModelExportWriterBase
|
||||
{
|
||||
void WriteVertices(std::ostream& stream) const
|
||||
{
|
||||
const auto& distinctVertexValues = m_vertex_merger.GetDistinctValues();
|
||||
stream << "NUMVERTS " << distinctVertexValues.size() << "\n";
|
||||
size_t vertexNum = 0u;
|
||||
for (const auto& vertexPos : distinctVertexValues)
|
||||
{
|
||||
stream << "VERT " << vertexNum << "\n";
|
||||
stream << "OFFSET ";
|
||||
stream << std::setprecision(6) << std::fixed << vertexPos.x
|
||||
<< ", " << std::setprecision(6) << std::fixed << vertexPos.y
|
||||
<< ", " << std::setprecision(6) << std::fixed << vertexPos.z << "\n";
|
||||
stream << "BONES 1\n"; // TODO: FIXME with bone weights
|
||||
stream << "BONE 0 1.000000\n"; // TODO: FIXME with bone weights
|
||||
stream << "\n";
|
||||
vertexNum++;
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteFaceVertex(std::ostream& stream, const size_t index, const XModelVertex& vertex)
|
||||
{
|
||||
stream << "VERT " << index << "\n";
|
||||
stream << "NORMAL " << std::setprecision(6) << std::fixed << vertex.normal[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << vertex.normal[1]
|
||||
<< " " << std::setprecision(6) << std::fixed << vertex.normal[2] << "\n";
|
||||
stream << "COLOR " << std::setprecision(6) << std::fixed << vertex.color[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << vertex.color[1]
|
||||
<< " " << std::setprecision(6) << std::fixed << vertex.color[2]
|
||||
<< " " << std::setprecision(6) << std::fixed << vertex.color[3] << "\n";
|
||||
stream << "UV 1 " << std::setprecision(6) << std::fixed << vertex.uv[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << vertex.uv[1] << "\n";
|
||||
}
|
||||
|
||||
void WriteFaces(std::ostream& stream) const
|
||||
{
|
||||
stream << "NUMFACES " << m_faces.size() << "\n";
|
||||
for (const auto& face : m_faces)
|
||||
{
|
||||
const size_t distinctPositions[3]
|
||||
{
|
||||
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[0]),
|
||||
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[1]),
|
||||
m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[2])
|
||||
};
|
||||
|
||||
const XModelVertex& v0 = m_vertices[face.vertexIndex[0]];
|
||||
const XModelVertex& v1 = m_vertices[face.vertexIndex[1]];
|
||||
const XModelVertex& v2 = m_vertices[face.vertexIndex[2]];
|
||||
|
||||
stream << "TRI " << face.objectIndex << " " << face.materialIndex << " 0 0\n";
|
||||
WriteFaceVertex(stream, distinctPositions[0], v0);
|
||||
WriteFaceVertex(stream, distinctPositions[1], v1);
|
||||
WriteFaceVertex(stream, distinctPositions[2], v2);
|
||||
stream << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
void WriteObjects(std::ostream& stream) const
|
||||
{
|
||||
stream << "NUMOBJECTS " << m_objects.size() << "\n";
|
||||
size_t objectNum = 0u;
|
||||
for (const auto& object : m_objects)
|
||||
{
|
||||
stream << "OBJECT " << objectNum << " \"" << object.name << "\"\n";
|
||||
objectNum++;
|
||||
}
|
||||
stream << "\n";
|
||||
}
|
||||
|
||||
void WriteMaterials(std::ostream& stream) const
|
||||
{
|
||||
stream << "NUMMATERIALS " << m_materials.size() << "\n";
|
||||
size_t materialNum = 0u;
|
||||
for (const auto& material : m_materials)
|
||||
{
|
||||
stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << material.colorMapName << "\"\n";
|
||||
stream << "COLOR " << std::setprecision(6) << std::fixed << material.color[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.color[1]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.color[2]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.color[3] << "\n";
|
||||
stream << "TRANSPARENCY " << std::setprecision(6) << std::fixed << material.transparency[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.transparency[1]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.transparency[2]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.transparency[3] << "\n";
|
||||
stream << "AMBIENTCOLOR " << std::setprecision(6) << std::fixed << material.ambientColor[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[1]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[2]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.ambientColor[3] << "\n";
|
||||
stream << "INCANDESCENCE " << std::setprecision(6) << std::fixed << material.incandescence[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.incandescence[1]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.incandescence[2]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.incandescence[3] << "\n";
|
||||
stream << "COEFFS " << std::setprecision(6) << std::fixed << material.coeffs[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.coeffs[1] << "\n";
|
||||
stream << "GLOW " << std::setprecision(6) << std::fixed << material.glow.x
|
||||
<< " " << material.glow.y << "\n";
|
||||
stream << "REFRACTIVE " << material.refractive.x
|
||||
<< " " << std::setprecision(6) << std::fixed << material.refractive.y << "\n";
|
||||
stream << "SPECULARCOLOR " << std::setprecision(6) << std::fixed << material.specularColor[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.specularColor[1]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.specularColor[2]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.specularColor[3] << "\n";
|
||||
stream << "REFLECTIVECOLOR " << std::setprecision(6) << std::fixed << material.reflectiveColor[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[1]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[2]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.reflectiveColor[3] << "\n";
|
||||
stream << "REFLECTIVE " << material.reflective.x
|
||||
<< " " << std::setprecision(6) << std::fixed << material.reflective.y << "\n";
|
||||
stream << "BLINN " << std::setprecision(6) << std::fixed << material.blinn[0]
|
||||
<< " " << std::setprecision(6) << std::fixed << material.blinn[1] << "\n";
|
||||
stream << "PHONG " << std::setprecision(6) << std::fixed << material.phong << "\n";
|
||||
stream << "\n";
|
||||
materialNum++;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
XModelExportWriter6(std::string gameName, std::string zoneName)
|
||||
: XModelExportWriterBase(std::move(gameName), std::move(zoneName))
|
||||
{
|
||||
}
|
||||
|
||||
void Write(std::ostream& stream) override
|
||||
{
|
||||
PrepareVertexMerger();
|
||||
WriteHeader(stream, 6);
|
||||
WriteBones(stream);
|
||||
WriteVertices(stream);
|
||||
WriteFaces(stream);
|
||||
WriteObjects(stream);
|
||||
WriteMaterials(stream);
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<XModelExportWriter> XModelExportWriter::CreateWriterForVersion6(std::string gameName, std::string zoneName)
|
||||
{
|
||||
return std::make_unique<XModelExportWriter6>(std::move(gameName), std::move(zoneName));
|
||||
}
|
21
src/ObjWriting/Model/XModel/XModelExportWriter.h
Normal file
21
src/ObjWriting/Model/XModel/XModelExportWriter.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <ostream>
|
||||
#include <memory>
|
||||
|
||||
#include "AbstractXModelWriter.h"
|
||||
|
||||
class XModelExportWriter : public AbstractXModelWriter
|
||||
{
|
||||
public:
|
||||
XModelExportWriter() = default;
|
||||
virtual ~XModelExportWriter() = default;
|
||||
XModelExportWriter(const XModelExportWriter& other) = default;
|
||||
XModelExportWriter(XModelExportWriter&& other) noexcept = default;
|
||||
XModelExportWriter& operator=(const XModelExportWriter& other) = default;
|
||||
XModelExportWriter& operator=(XModelExportWriter&& other) noexcept = default;
|
||||
|
||||
virtual void Write(std::ostream& stream) = 0;
|
||||
|
||||
static std::unique_ptr<XModelExportWriter> CreateWriterForVersion6(std::string gameName, std::string zoneName);
|
||||
};
|
Reference in New Issue
Block a user