Add asset loader for localize files

This commit is contained in:
Jan
2021-03-23 17:16:36 +01:00
parent 3ed63415a7
commit 79c1284193
50 changed files with 609 additions and 23 deletions

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#include "LocalizeFileLexer.h"
LocalizeFileLexer::LocalizeFileLexer(IParserLineStream* stream)
: SimpleLexer(stream)
{
SetShouldEmitNewLineTokens(true);
SetShouldReadNumbers(false);
SetShouldReadStrings(true);
}

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#pragma once
#include "Parsing/Simple/SimpleLexer.h"
class LocalizeFileLexer final : public SimpleLexer
{
public:
explicit LocalizeFileLexer(IParserLineStream* stream);
};

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#include "LocalizeFileParser.h"
#include "Sequence/SequenceLocalizeFileConfig.h"
#include "Sequence/SequenceLocalizeFileConsumeEmptyLines.h"
#include "Sequence/SequenceLocalizeFileEndMarker.h"
#include "Sequence/SequenceLocalizeFileLanguageValue.h"
#include "Sequence/SequenceLocalizeFileNotes.h"
#include "Sequence/SequenceLocalizeFileReference.h"
#include "Sequence/SequenceLocalizeFileVersion.h"
LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language)
: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language))
{
}
const std::vector<AbstractParser<SimpleParserValue, LocalizeFileParserState>::sequence_t*>& LocalizeFileParser::GetTestsForState()
{
static std::vector<sequence_t*> tests({
new SequenceLocalizeFileReference(),
new SequenceLocalizeFileConfig(),
new SequenceLocalizeFileNotes(),
new SequenceLocalizeFileVersion(),
new SequenceLocalizeFileEndMarker(),
new SequenceLocalizeFileLanguageValue(),
new SequenceLocalizeFileConsumeEmptyLines()
});
static std::vector<sequence_t*> noTests({
new SequenceLocalizeFileConsumeEmptyLines()
});
return !m_state->m_end ? tests : noTests;
}
std::vector<LocalizeFileEntry> LocalizeFileParser::GetParsedValues()
{
return std::move(m_state->m_entries);
}

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#pragma once
#include "LocalizeFileParserState.h"
#include "Game/GameLanguage.h"
#include "Parsing/Simple/SimpleLexer.h"
#include "Parsing/Simple/SimpleParserValue.h"
#include "Parsing/Impl/AbstractParser.h"
class LocalizeFileParser final : public AbstractParser<SimpleParserValue, LocalizeFileParserState>
{
protected:
const std::vector<sequence_t*>& GetTestsForState() override;
public:
LocalizeFileParser(SimpleLexer* lexer, GameLanguage language);
std::vector<LocalizeFileEntry> GetParsedValues();
};

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#include "LocalizeFileParserState.h"
#include "Localize/LocalizeCommon.h"
LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language)
: m_end(false),
m_language(language)
{
m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language);
for (auto& c : m_language_name_caps)
c = static_cast<char>(toupper(c));
}

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#pragma once
#include <unordered_set>
#include <vector>
#include "Game/GameLanguage.h"
#include "Localize/LocalizeFile.h"
class LocalizeFileParserState
{
public:
bool m_end;
std::vector<LocalizeFileEntry> m_entries;
GameLanguage m_language;
std::string m_language_name_caps;
std::string m_current_reference;
std::unordered_set<std::string> m_current_reference_languages;
explicit LocalizeFileParserState(GameLanguage language);
};

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#include "LocalizeFileReader.h"
#include "LocalizeFileLexer.h"
#include "LocalizeFileParser.h"
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserInputStream.h"
LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language)
: m_file_name(std::move(fileName)),
m_stream(nullptr),
m_language(language)
{
OpenBaseStream(stream);
SetupStreamProxies();
m_stream = m_open_streams.back().get();
}
bool LocalizeFileReader::OpenBaseStream(std::istream& stream)
{
m_open_streams.emplace_back(std::make_unique<ParserInputStream>(stream, m_file_name));
return true;
}
void LocalizeFileReader::SetupStreamProxies()
{
m_open_streams.emplace_back(std::make_unique<CommentRemovingStreamProxy>(m_open_streams.back().get()));
m_stream = m_open_streams.back().get();
}
std::vector<LocalizeFileEntry> LocalizeFileReader::ReadLocalizeFile()
{
const auto lexer = std::make_unique<LocalizeFileLexer>(m_stream);
const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language);
if (parser->Parse())
return parser->GetParsedValues();
std::cout << "Parsing localization file failed!" << std::endl;
return std::vector<LocalizeFileEntry>();
}

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#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Game/GameLanguage.h"
#include "Localize/LocalizeFile.h"
#include "Parsing/IParserLineStream.h"
class LocalizeFileReader
{
std::string m_file_name;
IParserLineStream* m_stream;
std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
GameLanguage m_language;
bool OpenBaseStream(std::istream& stream);
void SetupStreamProxies();
public:
LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language);
std::vector<LocalizeFileEntry> ReadLocalizeFile();
};

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#include "SequenceLocalizeFileConfig.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileConfig::SequenceLocalizeFileConfig()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("CONFIG"),
create.String(),
create.Type(SimpleParserValueType::NEW_LINE)
});
}
void SequenceLocalizeFileConfig::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
}

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#pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h"
class SequenceLocalizeFileConfig final : public LocalizeFileParser::sequence_t
{
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileConfig();
};

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#include "SequenceLocalizeFileConsumeEmptyLines.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileConsumeEmptyLines::SequenceLocalizeFileConsumeEmptyLines()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Type(SimpleParserValueType::NEW_LINE)
});
}
void SequenceLocalizeFileConsumeEmptyLines::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
}

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#pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h"
class SequenceLocalizeFileConsumeEmptyLines final : public LocalizeFileParser::sequence_t
{
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileConsumeEmptyLines();
};

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#include "SequenceLocalizeFileEndMarker.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileEndMarker::SequenceLocalizeFileEndMarker()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("ENDMARKER")
});
}
void SequenceLocalizeFileEndMarker::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
state->m_end = true;
}

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#pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h"
class SequenceLocalizeFileEndMarker final : public LocalizeFileParser::sequence_t
{
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileEndMarker();
};

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#include "SequenceLocalizeFileLanguageValue.h"
#include <sstream>
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileLanguageValue::SequenceLocalizeFileLanguageValue()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.KeywordPrefix("LANG_").Capture(CAPTURE_LANGUAGE_NAME),
create.String().Capture(CAPTURE_ENTRY_VALUE),
create.Type(SimpleParserValueType::NEW_LINE)
});
}
std::string SequenceLocalizeFileLanguageValue::UnescapeValue(const std::string& value)
{
std::ostringstream str;
auto isEscaped = false;
for(auto c : value)
{
if(isEscaped)
{
switch(c)
{
case 'n':
str << '\n';
break;
case 'r':
str << '\r';
break;
default:
str << c;
break;
}
}
else if(c == '\\')
{
isEscaped = true;
}
else
{
str << c;
}
}
return str.str();
}
void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
const auto& langToken = result.NextCapture(CAPTURE_LANGUAGE_NAME);
const auto& valueToken = result.NextCapture(CAPTURE_ENTRY_VALUE);
const auto langName = langToken.IdentifierValue().substr(std::char_traits<char>::length("LANG_"));
const auto alreadyDefinedLanguage = state->m_current_reference_languages.find(langName);
if(alreadyDefinedLanguage != state->m_current_reference_languages.end())
{
std::ostringstream str;
str << "Value for reference \"" << state->m_current_reference << "\" already defined for language \"" << langToken.IdentifierValue() << "\"";
throw ParsingException(langToken.GetPos(), str.str());
}
state->m_current_reference_languages.emplace(langName);
if(langName == state->m_language_name_caps)
state->m_entries.emplace_back(state->m_current_reference, UnescapeValue(valueToken.StringValue()));
}

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#pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h"
class SequenceLocalizeFileLanguageValue final : public LocalizeFileParser::sequence_t
{
static constexpr auto CAPTURE_LANGUAGE_NAME = 1;
static constexpr auto CAPTURE_ENTRY_VALUE = 2;
static std::string UnescapeValue(const std::string& value);
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileLanguageValue();
};

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#include "SequenceLocalizeFileNotes.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileNotes::SequenceLocalizeFileNotes()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("FILENOTES"),
create.String(),
create.Type(SimpleParserValueType::NEW_LINE)
});
}
void SequenceLocalizeFileNotes::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
}

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#pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h"
class SequenceLocalizeFileNotes final : public LocalizeFileParser::sequence_t
{
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileNotes();
};

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#include "SequenceLocalizeFileReference.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileReference::SequenceLocalizeFileReference()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("REFERENCE"),
create.Identifier().Capture(CAPTURE_REFERENCE_NAME),
create.Type(SimpleParserValueType::NEW_LINE)
});
}
void SequenceLocalizeFileReference::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
state->m_current_reference = result.NextCapture(CAPTURE_REFERENCE_NAME).IdentifierValue();
state->m_current_reference_languages.clear();
}

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#pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h"
class SequenceLocalizeFileReference final : public LocalizeFileParser::sequence_t
{
static constexpr auto CAPTURE_REFERENCE_NAME = 1;
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileReference();
};

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#include "SequenceLocalizeFileVersion.h"
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileVersion::SequenceLocalizeFileVersion()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.Keyword("VERSION"),
create.String().Capture(CAPTURE_VERSION),
create.Type(SimpleParserValueType::NEW_LINE)
});
}
void SequenceLocalizeFileVersion::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
const auto& versionCapture = result.NextCapture(CAPTURE_VERSION);
if(versionCapture.StringValue() != "1")
{
throw ParsingException(versionCapture.GetPos(), "Localize file needs to be version 1");
}
}

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#pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h"
class SequenceLocalizeFileVersion final : public LocalizeFileParser::sequence_t
{
static constexpr auto CAPTURE_VERSION = 1;
protected:
void ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const override;
public:
SequenceLocalizeFileVersion();
};