Add asset loader for localize files

This commit is contained in:
Jan
2021-03-23 17:16:36 +01:00
parent 3ed63415a7
commit 79c1284193
50 changed files with 609 additions and 23 deletions

View File

@ -0,0 +1,72 @@
#include "SequenceLocalizeFileLanguageValue.h"
#include <sstream>
#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
SequenceLocalizeFileLanguageValue::SequenceLocalizeFileLanguageValue()
{
const SimpleMatcherFactory create(this);
AddMatchers({
create.KeywordPrefix("LANG_").Capture(CAPTURE_LANGUAGE_NAME),
create.String().Capture(CAPTURE_ENTRY_VALUE),
create.Type(SimpleParserValueType::NEW_LINE)
});
}
std::string SequenceLocalizeFileLanguageValue::UnescapeValue(const std::string& value)
{
std::ostringstream str;
auto isEscaped = false;
for(auto c : value)
{
if(isEscaped)
{
switch(c)
{
case 'n':
str << '\n';
break;
case 'r':
str << '\r';
break;
default:
str << c;
break;
}
}
else if(c == '\\')
{
isEscaped = true;
}
else
{
str << c;
}
}
return str.str();
}
void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* state, SequenceResult<SimpleParserValue>& result) const
{
const auto& langToken = result.NextCapture(CAPTURE_LANGUAGE_NAME);
const auto& valueToken = result.NextCapture(CAPTURE_ENTRY_VALUE);
const auto langName = langToken.IdentifierValue().substr(std::char_traits<char>::length("LANG_"));
const auto alreadyDefinedLanguage = state->m_current_reference_languages.find(langName);
if(alreadyDefinedLanguage != state->m_current_reference_languages.end())
{
std::ostringstream str;
str << "Value for reference \"" << state->m_current_reference << "\" already defined for language \"" << langToken.IdentifierValue() << "\"";
throw ParsingException(langToken.GetPos(), str.str());
}
state->m_current_reference_languages.emplace(langName);
if(langName == state->m_language_name_caps)
state->m_entries.emplace_back(state->m_current_reference, UnescapeValue(valueToken.StringValue()));
}