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Add asset loader for localize files
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@ -1,69 +0,0 @@
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#include "LocalizeCommon.h"
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std::string LocalizeCommon::GetNameOfLanguage(GameLanguage language)
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{
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switch (language)
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{
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case GameLanguage::LANGUAGE_NONE:
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case GameLanguage::LANGUAGE_ENGLISH:
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default:
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return "english";
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case GameLanguage::LANGUAGE_FRENCH:
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return "french";
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case GameLanguage::LANGUAGE_GERMAN:
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return "german";
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case GameLanguage::LANGUAGE_ITALIAN:
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return "italian";
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case GameLanguage::LANGUAGE_SPANISH:
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return "spanish";
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case GameLanguage::LANGUAGE_BRITISH:
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return "british";
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case GameLanguage::LANGUAGE_RUSSIAN:
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return "russian";
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case GameLanguage::LANGUAGE_POLISH:
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return "polish";
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case GameLanguage::LANGUAGE_KOREAN:
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return "korean";
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case GameLanguage::LANGUAGE_JAPANESE:
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return "japanese";
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case GameLanguage::LANGUAGE_CZECH:
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return "czech";
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case GameLanguage::LANGUAGE_FRENCH_CAN:
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return "frenchcan";
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case GameLanguage::LANGUAGE_AUSTRIAN:
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return "austrian";
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case GameLanguage::LANGUAGE_PORTUGUESE:
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return "portuguese";
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case GameLanguage::LANGUAGE_MEXICAN_SPANISH:
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return "mexicanspanish";
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case GameLanguage::LANGUAGE_FULL_JAPANESE:
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return "fulljapanese";
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case GameLanguage::LANGUAGE_TAIWANESE:
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return "taiwanese";
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case GameLanguage::LANGUAGE_CHINESE:
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return "chinese";
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case GameLanguage::LANGUAGE_THAI:
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return "thai";
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case GameLanguage::LANGUAGE_LEET:
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return "leet";
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}
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}
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@ -1,11 +0,0 @@
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#pragma once
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#include <string>
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#include "Game/GameLanguage.h"
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class LocalizeCommon
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{
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public:
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static std::string GetNameOfLanguage(GameLanguage language);
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};
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@ -44,7 +44,8 @@ void StringFileDumper::WriteLocalizeEntry(const std::string& reference, const st
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m_stream << "\n";
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m_stream << "REFERENCE " << reference <<"\n";
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const auto escapedValue = std::regex_replace(value, std::regex("\n"), "\\n");
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auto escapedValue = std::regex_replace(value, std::regex("\n"), "\\n");
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escapedValue = std::regex_replace(escapedValue, std::regex("\r"), "\\r");
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const auto valueSpacing = std::string(15 - m_language_caps.length(), ' ');
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m_stream << "LANG_" << m_language_caps << valueSpacing << "\"" << escapedValue << "\"\n";
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