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feat: dump leaderboard definitions on IW4/IW5
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#include "AssetDumperLeaderboardDef.h"
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#include "Game/IW4/LeaderboardDef/JsonLeaderboardDefWriter.h"
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#include <format>
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#include <ranges>
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using namespace IW4;
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std::string AssetDumperLeaderboardDef::GetFileNameForAsset(const std::string& assetName)
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{
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return std::format("leaderboards/{}.json", assetName);
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}
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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return true;
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}
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
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if (!assetFile)
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return;
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DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
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}
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