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https://github.com/Laupetin/OpenAssetTools.git
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Reduced duplicated code between localize asset loaders
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40
src/ObjLoading/Localize/LocalizeCommonAssetLoader.cpp
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40
src/ObjLoading/Localize/LocalizeCommonAssetLoader.cpp
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#include "LocalizeCommonAssetLoader.h"
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#include "Localize/LocalizeCommon.h"
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#include "Localize/LocalizeReadingZoneState.h"
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#include "Localize/Parsing/LocalizeFileReader.h"
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#include <sstream>
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LocalizeCommonAssetLoader::LocalizeCommonAssetLoader(std::function<void(const CommonLocalizeEntry&)> entryCallback)
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: m_entry_callback(std::move(entryCallback))
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{
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}
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std::string LocalizeCommonAssetLoader::GetFileName(const std::string& assetName, Zone* zone) const
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{
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std::ostringstream ss;
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ss << LocalizeCommon::GetNameOfLanguage(zone->m_language) << "/localizedstrings/" << assetName << ".str";
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return ss.str();
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}
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bool LocalizeCommonAssetLoader::LoadLocalizeAsset(const std::string& assetName, ISearchPath* searchPath, IAssetLoadingManager* manager, Zone* zone) const
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{
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std::string fileName = GetFileName(assetName, zone);
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const auto file = searchPath->Open(fileName);
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if (!file.IsOpen())
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return false;
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
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const auto localizeEntries = reader.ReadLocalizeFile();
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for (const auto& [key, value] : localizeEntries)
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{
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CommonLocalizeEntry entry(key, value);
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m_entry_callback(entry);
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}
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return true;
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}
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22
src/ObjLoading/Localize/LocalizeCommonAssetLoader.h
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22
src/ObjLoading/Localize/LocalizeCommonAssetLoader.h
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#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Localize/CommonLocalizeEntry.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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#include <functional>
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#include <string>
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class LocalizeCommonAssetLoader
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{
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public:
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explicit LocalizeCommonAssetLoader(std::function<void(const CommonLocalizeEntry&)> entryCallback);
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bool LoadLocalizeAsset(const std::string& assetName, ISearchPath* searchPath, IAssetLoadingManager* manager, Zone* zone) const;
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private:
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std::string GetFileName(const std::string& assetName, Zone* zone) const;
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std::function<void(const CommonLocalizeEntry&)> m_entry_callback;
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};
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