mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-07 21:38:01 -05:00
Merge pull request #174 from Laupetin/feature/normalized-asset-names
feat: normalize asset names
This commit is contained in:
commit
7d920e1060
@ -1,5 +1,9 @@
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#include "AssetLoadingManager.h"
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#include "Utils/StringUtils.h"
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#include <algorithm>
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#include <format>
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#include <iostream>
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AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context)
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@ -26,31 +30,11 @@ XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetI
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
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std::cerr << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
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return m_last_dependency_loaded;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings)));
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(
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assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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xAssetInfo->m_zone = m_context.m_zone;
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@ -66,7 +50,8 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
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if (linkAsset)
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{
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AddAsset(assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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IAssetLoadingManager::AddAsset(
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assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), std::vector<IndirectAssetReference>());
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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@ -81,11 +66,11 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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return lastDependency;
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}
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std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader)
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{
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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@ -141,51 +126,65 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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return lastDependency;
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}
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std::cout << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
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std::cerr << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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const auto normalizedAssetName = NormalizeAssetName(assetName);
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, normalizedAssetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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const auto loader = m_asset_loaders_by_type.find(assetType);
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if (loader != m_asset_loaders_by_type.end())
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{
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(normalizedAssetName);
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if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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{
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const auto linkAssetName = ',' + assetName;
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const auto linkAssetName = std::format(",{}", normalizedAssetName);
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return LoadIgnoredDependency(assetType, linkAssetName, loader->second.get());
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}
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return LoadAssetDependency(assetType, assetName, loader->second.get());
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return LoadAssetDependency(assetType, normalizedAssetName, loader->second.get());
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}
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std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return nullptr;
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}
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IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
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{
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const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return IndirectAssetReference(assetType, assetName);
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const auto normalizedAssetName = NormalizeAssetName(assetName);
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
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const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, normalizedAssetName);
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if (alreadyLoadedAsset)
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return IndirectAssetReference(assetType, normalizedAssetName);
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(normalizedAssetName);
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if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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return IndirectAssetReference(assetType, assetName);
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return IndirectAssetReference(assetType, normalizedAssetName);
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const auto loader = m_asset_loaders_by_type.find(assetType);
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if (loader != m_asset_loaders_by_type.end())
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{
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LoadAssetDependency(assetType, assetName, loader->second.get());
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return IndirectAssetReference(assetType, assetName);
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LoadAssetDependency(assetType, normalizedAssetName, loader->second.get());
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return IndirectAssetReference(assetType, normalizedAssetName);
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}
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std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return IndirectAssetReference(assetType, assetName);
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return IndirectAssetReference(assetType, normalizedAssetName);
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}
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std::string AssetLoadingManager::NormalizeAssetName(const std::string& assetName)
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{
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std::string result(assetName);
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utils::MakeStringLowerCase(result);
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std::ranges::replace(result, '\\', '/');
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return result;
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}
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@ -1,4 +1,5 @@
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#pragma once
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#include "AssetLoadingContext.h"
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#include "IAssetLoader.h"
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#include "IAssetLoadingManager.h"
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@ -7,34 +8,26 @@
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class AssetLoadingManager final : public IAssetLoadingManager
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{
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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public:
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AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
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_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
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[[nodiscard]] AssetLoadingContext* GetAssetLoadingContext() const override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) override;
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XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
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private:
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XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader);
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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static std::string NormalizeAssetName(const std::string& assetName);
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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};
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@ -18,17 +18,6 @@ public:
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_NODISCARD virtual AssetLoadingContext* GetAssetLoadingContext() const = 0;
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virtual XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) = 0;
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virtual XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) = 0;
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virtual XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) = 0;
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
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@ -41,6 +30,26 @@ public:
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return AddAsset(assetType, assetName, asset, std::move(dependencies), std::vector<scr_string_t>());
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}
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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return AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::vector<IndirectAssetReference>());
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}
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(
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assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
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}
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virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
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virtual IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) = 0;
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};
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@ -137,11 +137,8 @@ namespace
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if (ConvertString(value, field.iOffset))
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{
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if (!value.empty())
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{
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auto lowerValue = value;
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utils::MakeStringLowerCase(lowerValue);
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, lowerValue));
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}
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
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return true;
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}
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@ -135,11 +135,8 @@ namespace
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if (ConvertString(value, field.iOffset))
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{
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if (!value.empty())
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{
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auto lowerValue = value;
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utils::MakeStringLowerCase(lowerValue);
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, lowerValue));
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}
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
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return true;
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}
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@ -263,11 +263,8 @@ namespace T6
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if (ConvertString(value, field.iOffset))
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{
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if (!value.empty())
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{
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auto lowerValue = value;
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utils::MakeStringLowerCase(lowerValue);
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, lowerValue));
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}
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
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return true;
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}
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@ -86,6 +86,7 @@ namespace T6
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{
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if (!value.empty())
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
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return true;
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}
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@ -20,26 +20,6 @@ XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoG
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return assetInfoPtr;
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}
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XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings)));
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}
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XAssetInfoGeneric* MockAssetLoadingManager::AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences)
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{
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return AddAsset(std::make_unique<XAssetInfoGeneric>(
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assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
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}
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XAssetInfoGeneric* MockAssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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auto foundDependencies = m_available_dependencies.find(assetName);
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@ -18,17 +18,6 @@ public:
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_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
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XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
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