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chore: refactor IW4 asset loaders
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13
src/ObjLoading/Game/IW4/Weapon/RawLoaderWeaponIW4.h
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13
src/ObjLoading/Game/IW4/Weapon/RawLoaderWeaponIW4.h
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/IW4/IW4.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace IW4
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{
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std::unique_ptr<AssetCreator<AssetWeapon>> CreateRawWeaponLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace IW4
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