mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-16 09:48:00 -05:00
chore: update xmodel common to be a struct with substructs
This commit is contained in:
@ -1,33 +0,0 @@
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#include "AbstractXModelWriter.h"
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AbstractXModelWriter::AbstractXModelWriter() = default;
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void AbstractXModelWriter::AddObject(XModelObject object)
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{
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m_objects.emplace_back(std::move(object));
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}
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void AbstractXModelWriter::AddBone(XModelBone bone)
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{
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m_bones.emplace_back(std::move(bone));
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}
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void AbstractXModelWriter::AddMaterial(XModelMaterial material)
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{
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m_materials.emplace_back(std::move(material));
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}
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void AbstractXModelWriter::AddVertex(XModelVertex vertex)
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{
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m_vertices.emplace_back(vertex);
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}
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void AbstractXModelWriter::AddVertexBoneWeights(XModelVertexBoneWeights vertexBoneWeights)
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{
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m_vertex_bone_weights.emplace_back(vertexBoneWeights);
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}
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void AbstractXModelWriter::AddFace(XModelFace face)
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{
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m_faces.emplace_back(face);
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}
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@ -1,26 +0,0 @@
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#pragma once
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#include "XModel/XModelCommon.h"
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#include <vector>
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class AbstractXModelWriter
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{
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protected:
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std::vector<XModelObject> m_objects;
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std::vector<XModelBone> m_bones;
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std::vector<XModelMaterial> m_materials;
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std::vector<XModelVertex> m_vertices;
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std::vector<XModelVertexBoneWeights> m_vertex_bone_weights;
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std::vector<XModelFace> m_faces;
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public:
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AbstractXModelWriter();
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void AddObject(XModelObject object);
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void AddBone(XModelBone bone);
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void AddMaterial(XModelMaterial material);
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void AddVertex(XModelVertex vertex);
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void AddVertexBoneWeights(XModelVertexBoneWeights vertexBoneWeights);
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void AddFace(XModelFace face);
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};
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@ -6,25 +6,20 @@
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#include <iomanip>
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#include <iostream>
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class XModelExportWriterBase : public XModelExportWriter
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class XModelExportWriterBase : public XModelWriter
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{
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protected:
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std::string m_game_name;
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std::string m_zone_name;
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VertexMerger m_vertex_merger;
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void PrepareVertexMerger()
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void PrepareVertexMerger(const XModelCommon& xmodel)
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{
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m_vertex_merger = VertexMerger(m_vertices.size());
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m_vertex_merger = VertexMerger(xmodel.m_vertices.size());
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auto vertexOffset = 0u;
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for (const auto& vertex : m_vertices)
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for (const auto& vertex : xmodel.m_vertices)
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{
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XModelVertexBoneWeights weights{nullptr, 0};
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if (vertexOffset < m_vertex_bone_weights.size())
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weights = m_vertex_bone_weights[vertexOffset];
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if (vertexOffset < xmodel.m_vertex_bone_weights.size())
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weights = xmodel.m_vertex_bone_weights[vertexOffset];
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m_vertex_merger.Add(VertexMergerPos{vertex.coordinates[0], vertex.coordinates[1], vertex.coordinates[2], weights.weights, weights.weightCount});
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@ -32,103 +27,99 @@ protected:
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}
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}
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void WriteHeader(std::ostream& stream, const int version) const
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void WriteHeader(const int version) const
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{
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stream << "// OpenAssetTools XMODEL_EXPORT File\n";
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stream << "// Game Origin: " << m_game_name << "\n";
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stream << "// Zone Origin: " << m_zone_name << "\n";
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stream << "MODEL\n";
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stream << "VERSION " << version << "\n";
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stream << "\n";
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m_stream << "// OpenAssetTools XMODEL_EXPORT File\n";
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m_stream << "// Game Origin: " << m_game_name << "\n";
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m_stream << "// Zone Origin: " << m_zone_name << "\n";
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m_stream << "MODEL\n";
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m_stream << "VERSION " << version << "\n";
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m_stream << "\n";
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}
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void WriteBones(std::ostream& stream) const
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void WriteBones(const XModelCommon& xmodel) const
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{
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stream << "NUMBONES " << m_bones.size() << "\n";
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m_stream << "NUMBONES " << xmodel.m_bones.size() << "\n";
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size_t boneNum = 0u;
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for (const auto& bone : m_bones)
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for (const auto& bone : xmodel.m_bones)
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{
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stream << "BONE " << boneNum << " ";
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m_stream << "BONE " << boneNum << " ";
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if (bone.parentIndex < 0)
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stream << "-1";
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m_stream << "-1";
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else
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stream << bone.parentIndex;
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m_stream << bone.parentIndex;
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stream << " \"" << bone.name << "\"\n";
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m_stream << " \"" << bone.name << "\"\n";
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boneNum++;
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}
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stream << "\n";
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m_stream << "\n";
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boneNum = 0u;
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for (const auto& bone : m_bones)
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for (const auto& bone : xmodel.m_bones)
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{
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stream << "BONE " << boneNum << "\n";
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stream << "OFFSET ";
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stream << std::setprecision(6) << std::fixed << bone.globalOffset[0] << ", " << std::setprecision(6) << std::fixed << bone.globalOffset[1] << ", "
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<< std::setprecision(6) << std::fixed << bone.globalOffset[2] << "\n";
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stream << "SCALE ";
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stream << std::setprecision(6) << std::fixed << bone.scale[0] << ", " << std::setprecision(6) << std::fixed << bone.scale[1] << ", "
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<< std::setprecision(6) << std::fixed << bone.scale[2] << "\n";
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m_stream << "BONE " << boneNum << "\n";
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m_stream << std::format("OFFSET {:.6f}, {:.6f}, {:.6f}\n", bone.globalOffset[0], bone.globalOffset[1], bone.globalOffset[2]);
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m_stream << std::format("SCALE {:.6f}, {:.6f}, {:.6f}\n", bone.scale[0], bone.scale[1], bone.scale[2]);
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const Matrix32 mat = bone.globalRotation.ToMatrix();
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stream << "X " << std::setprecision(6) << std::fixed << mat.m_data[0][0] << ", " << std::setprecision(6) << std::fixed << mat.m_data[1][0] << ", "
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<< std::setprecision(6) << std::fixed << mat.m_data[2][0] << "\n";
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stream << "Y " << std::setprecision(6) << std::fixed << mat.m_data[0][1] << ", " << std::setprecision(6) << std::fixed << mat.m_data[1][1] << ", "
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<< std::setprecision(6) << std::fixed << mat.m_data[2][1] << "\n";
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stream << "Z " << std::setprecision(6) << std::fixed << mat.m_data[0][2] << ", " << std::setprecision(6) << std::fixed << mat.m_data[1][2] << ", "
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<< std::setprecision(6) << std::fixed << mat.m_data[2][2] << "\n";
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stream << "\n";
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m_stream << std::format("X {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][0], mat.m_data[1][0], mat.m_data[2][0]);
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m_stream << std::format("Y {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][1], mat.m_data[1][1], mat.m_data[2][1]);
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m_stream << std::format("Z {:.6f}, {:.6f}, {:.6f}\n", mat.m_data[0][2], mat.m_data[1][2], mat.m_data[2][2]);
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m_stream << '\n';
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boneNum++;
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}
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}
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XModelExportWriterBase(std::string gameName, std::string zoneName)
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: m_game_name(std::move(gameName)),
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XModelExportWriterBase(std::ostream& stream, std::string gameName, std::string zoneName)
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: m_stream(stream),
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m_game_name(std::move(gameName)),
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m_zone_name(std::move(zoneName))
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{
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}
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std::ostream& m_stream;
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std::string m_game_name;
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std::string m_zone_name;
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VertexMerger m_vertex_merger;
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};
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class XModelExportWriter6 final : public XModelExportWriterBase
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{
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void WriteVertices(std::ostream& stream) const
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void WriteVertices(const XModelCommon& xmodel) const
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{
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const auto& distinctVertexValues = m_vertex_merger.GetDistinctValues();
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stream << "NUMVERTS " << distinctVertexValues.size() << "\n";
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m_stream << "NUMVERTS " << distinctVertexValues.size() << "\n";
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size_t vertexNum = 0u;
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for (const auto& vertexPos : distinctVertexValues)
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{
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stream << "VERT " << vertexNum << "\n";
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stream << "OFFSET ";
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stream << std::setprecision(6) << std::fixed << vertexPos.x << ", " << std::setprecision(6) << std::fixed << vertexPos.y << ", "
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<< std::setprecision(6) << std::fixed << vertexPos.z << "\n";
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stream << "BONES " << vertexPos.weightCount << "\n";
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m_stream << "VERT " << vertexNum << "\n";
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m_stream << std::format("OFFSET {:.6f}, {:.6f}, {:.6f}\n", vertexPos.x, vertexPos.y, vertexPos.z);
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m_stream << "BONES " << vertexPos.weightCount << "\n";
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for (auto weightIndex = 0u; weightIndex < vertexPos.weightCount; weightIndex++)
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{
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stream << "BONE " << vertexPos.weights[weightIndex].boneIndex << " " << std::setprecision(6) << std::fixed
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<< vertexPos.weights[weightIndex].weight << "\n";
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const auto& weight = vertexPos.weights[weightIndex];
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m_stream << std::format("BONE {} {:.6f}\n", weight.boneIndex, weight.weight);
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}
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stream << "\n";
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m_stream << "\n";
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vertexNum++;
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}
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}
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static void WriteFaceVertex(std::ostream& stream, const size_t index, const XModelVertex& vertex)
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void WriteFaceVertex(const size_t index, const XModelVertex& vertex) const
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{
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stream << "VERT " << index << "\n";
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stream << "NORMAL " << std::setprecision(6) << std::fixed << vertex.normal[0] << " " << std::setprecision(6) << std::fixed << vertex.normal[1] << " "
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<< std::setprecision(6) << std::fixed << vertex.normal[2] << "\n";
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stream << "COLOR " << std::setprecision(6) << std::fixed << vertex.color[0] << " " << std::setprecision(6) << std::fixed << vertex.color[1] << " "
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<< std::setprecision(6) << std::fixed << vertex.color[2] << " " << std::setprecision(6) << std::fixed << vertex.color[3] << "\n";
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stream << "UV 1 " << std::setprecision(6) << std::fixed << vertex.uv[0] << " " << std::setprecision(6) << std::fixed << vertex.uv[1] << "\n";
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m_stream << "VERT " << index << "\n";
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m_stream << std::format("NORMAL {:.6f} {:.6f} {:.6f}\n", vertex.normal[0], vertex.normal[1], vertex.normal[2]);
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m_stream << "NORMAL " << std::setprecision(6) << std::fixed << vertex.normal[0] << " " << std::setprecision(6) << std::fixed << vertex.normal[1] << " "
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<< std::setprecision(6) << std::fixed << vertex.normal[2] << "\n";
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m_stream << std::format("COLOR {:.6f} {:.6f} {:.6f} {:.6f}\n", vertex.color[0], vertex.color[1], vertex.color[2], vertex.color[3]);
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m_stream << std::format("UV 1 {:.6f} {:.6f}\n", vertex.uv[0], vertex.uv[1]);
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}
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void WriteFaces(std::ostream& stream) const
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void WriteFaces(const XModelCommon& xmodel) const
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{
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stream << "NUMFACES " << m_faces.size() << "\n";
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for (const auto& face : m_faces)
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m_stream << "NUMFACES " << xmodel.m_faces.size() << "\n";
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for (const auto& face : xmodel.m_faces)
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{
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const size_t distinctPositions[3]{
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m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[0]),
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@ -136,87 +127,97 @@ class XModelExportWriter6 final : public XModelExportWriterBase
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m_vertex_merger.GetDistinctPositionByInputPosition(face.vertexIndex[2]),
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};
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const XModelVertex& v0 = m_vertices[face.vertexIndex[0]];
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const XModelVertex& v1 = m_vertices[face.vertexIndex[1]];
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const XModelVertex& v2 = m_vertices[face.vertexIndex[2]];
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const XModelVertex& v0 = xmodel.m_vertices[face.vertexIndex[0]];
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const XModelVertex& v1 = xmodel.m_vertices[face.vertexIndex[1]];
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const XModelVertex& v2 = xmodel.m_vertices[face.vertexIndex[2]];
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stream << "TRI " << face.objectIndex << " " << m_objects[face.objectIndex].materialIndex << " 0 0\n";
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WriteFaceVertex(stream, distinctPositions[0], v0);
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WriteFaceVertex(stream, distinctPositions[1], v1);
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WriteFaceVertex(stream, distinctPositions[2], v2);
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stream << "\n";
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m_stream << "TRI " << face.objectIndex << " " << xmodel.m_objects[face.objectIndex].materialIndex << " 0 0\n";
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WriteFaceVertex(distinctPositions[0], v0);
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WriteFaceVertex(distinctPositions[1], v1);
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WriteFaceVertex(distinctPositions[2], v2);
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m_stream << "\n";
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}
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}
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void WriteObjects(std::ostream& stream) const
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void WriteObjects(const XModelCommon& xmodel) const
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{
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stream << "NUMOBJECTS " << m_objects.size() << "\n";
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m_stream << "NUMOBJECTS " << xmodel.m_objects.size() << "\n";
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size_t objectNum = 0u;
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for (const auto& object : m_objects)
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for (const auto& object : xmodel.m_objects)
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{
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stream << "OBJECT " << objectNum << " \"" << object.name << "\"\n";
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m_stream << "OBJECT " << objectNum << " \"" << object.name << "\"\n";
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objectNum++;
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}
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stream << "\n";
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m_stream << "\n";
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}
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void WriteMaterials(std::ostream& stream) const
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void WriteMaterials(const XModelCommon& xmodel) const
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{
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stream << "NUMMATERIALS " << m_materials.size() << "\n";
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m_stream << "NUMMATERIALS " << xmodel.m_materials.size() << "\n";
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size_t materialNum = 0u;
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for (const auto& material : m_materials)
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for (const auto& material : xmodel.m_materials)
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{
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const auto colorMapPath = "../images/" + material.colorMapName + ".dds";
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stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << colorMapPath << "\"\n";
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stream << "COLOR " << std::setprecision(6) << std::fixed << material.color[0] << " " << std::setprecision(6) << std::fixed << material.color[1]
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<< " " << std::setprecision(6) << std::fixed << material.color[2] << " " << std::setprecision(6) << std::fixed << material.color[3] << "\n";
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stream << "TRANSPARENCY " << std::setprecision(6) << std::fixed << material.transparency[0] << " " << std::setprecision(6) << std::fixed
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<< material.transparency[1] << " " << std::setprecision(6) << std::fixed << material.transparency[2] << " " << std::setprecision(6)
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<< std::fixed << material.transparency[3] << "\n";
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stream << "AMBIENTCOLOR " << std::setprecision(6) << std::fixed << material.ambientColor[0] << " " << std::setprecision(6) << std::fixed
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<< material.ambientColor[1] << " " << std::setprecision(6) << std::fixed << material.ambientColor[2] << " " << std::setprecision(6)
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<< std::fixed << material.ambientColor[3] << "\n";
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stream << "INCANDESCENCE " << std::setprecision(6) << std::fixed << material.incandescence[0] << " " << std::setprecision(6) << std::fixed
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<< material.incandescence[1] << " " << std::setprecision(6) << std::fixed << material.incandescence[2] << " " << std::setprecision(6)
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<< std::fixed << material.incandescence[3] << "\n";
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stream << "COEFFS " << std::setprecision(6) << std::fixed << material.coeffs[0] << " " << std::setprecision(6) << std::fixed << material.coeffs[1]
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<< "\n";
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stream << "GLOW " << std::setprecision(6) << std::fixed << material.glow.x << " " << material.glow.y << "\n";
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stream << "REFRACTIVE " << material.refractive.x << " " << std::setprecision(6) << std::fixed << material.refractive.y << "\n";
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stream << "SPECULARCOLOR " << std::setprecision(6) << std::fixed << material.specularColor[0] << " " << std::setprecision(6) << std::fixed
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<< material.specularColor[1] << " " << std::setprecision(6) << std::fixed << material.specularColor[2] << " " << std::setprecision(6)
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<< std::fixed << material.specularColor[3] << "\n";
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stream << "REFLECTIVECOLOR " << std::setprecision(6) << std::fixed << material.reflectiveColor[0] << " " << std::setprecision(6) << std::fixed
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<< material.reflectiveColor[1] << " " << std::setprecision(6) << std::fixed << material.reflectiveColor[2] << " " << std::setprecision(6)
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<< std::fixed << material.reflectiveColor[3] << "\n";
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stream << "REFLECTIVE " << material.reflective.x << " " << std::setprecision(6) << std::fixed << material.reflective.y << "\n";
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stream << "BLINN " << std::setprecision(6) << std::fixed << material.blinn[0] << " " << std::setprecision(6) << std::fixed << material.blinn[1]
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<< "\n";
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stream << "PHONG " << std::setprecision(6) << std::fixed << material.phong << "\n";
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stream << "\n";
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m_stream << "MATERIAL " << materialNum << " \"" << material.name << "\" \"" << material.materialTypeName << "\" \"" << colorMapPath << "\"\n";
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m_stream << std::format("COLOR {:.6f} {:.6f} {:.6f} {:.6f}\n", material.color[0], material.color[1], material.color[2], material.color[3]);
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m_stream << std::format("TRANSPARENCY {:.6f} {:.6f} {:.6f} {:.6f}\n",
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material.transparency[0],
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material.transparency[1],
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material.transparency[2],
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material.transparency[3]);
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m_stream << std::format("AMBIENTCOLOR {:.6f} {:.6f} {:.6f} {:.6f}\n",
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material.ambientColor[0],
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material.ambientColor[1],
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material.ambientColor[2],
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material.ambientColor[3]);
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m_stream << std::format("INCANDESCENCE {:.6f} {:.6f} {:.6f} {:.6f}\n",
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material.incandescence[0],
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material.incandescence[1],
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material.incandescence[2],
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material.incandescence[3]);
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m_stream << std::format("COEFFS {:.6f} {:.6f}\n", material.coeffs[0], material.coeffs[1]);
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m_stream << std::format("GLOW {:.6f} {}\n", material.glow.x, material.glow.y);
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m_stream << std::format("REFRACTIVE {} {:.6f}\n", material.refractive.x, material.refractive.y);
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m_stream << std::format("SPECULARCOLOR {:.6f} {:.6f} {:.6f} {:.6f}\n",
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material.specularColor[0],
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material.specularColor[1],
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||||
material.specularColor[2],
|
||||
material.specularColor[3]);
|
||||
m_stream << std::format("REFLECTIVECOLOR {:.6f} {:.6f} {:.6f} {:.6f}\n",
|
||||
material.reflectiveColor[0],
|
||||
material.reflectiveColor[1],
|
||||
material.reflectiveColor[2],
|
||||
material.reflectiveColor[3]);
|
||||
m_stream << std::format("REFLECTIVE {} {:.6f}\n", material.reflective.x, material.reflective.y);
|
||||
m_stream << std::format("BLINN {:.6f} {:.6f}\n", material.blinn[0], material.blinn[1]);
|
||||
m_stream << std::format("PHONG {:.6f}\n", material.phong);
|
||||
m_stream << '\n';
|
||||
materialNum++;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
XModelExportWriter6(std::string gameName, std::string zoneName)
|
||||
: XModelExportWriterBase(std::move(gameName), std::move(zoneName))
|
||||
XModelExportWriter6(std::ostream& stream, std::string gameName, std::string zoneName)
|
||||
: XModelExportWriterBase(stream, std::move(gameName), std::move(zoneName))
|
||||
{
|
||||
}
|
||||
|
||||
void Write(std::ostream& stream) override
|
||||
void Write(const XModelCommon& xmodel) override
|
||||
{
|
||||
PrepareVertexMerger();
|
||||
WriteHeader(stream, 6);
|
||||
WriteBones(stream);
|
||||
WriteVertices(stream);
|
||||
WriteFaces(stream);
|
||||
WriteObjects(stream);
|
||||
WriteMaterials(stream);
|
||||
PrepareVertexMerger(xmodel);
|
||||
WriteHeader(6);
|
||||
WriteBones(xmodel);
|
||||
WriteVertices(xmodel);
|
||||
WriteFaces(xmodel);
|
||||
WriteObjects(xmodel);
|
||||
WriteMaterials(xmodel);
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<XModelExportWriter> XModelExportWriter::CreateWriterForVersion6(std::string gameName, std::string zoneName)
|
||||
namespace xmodel_export
|
||||
{
|
||||
return std::make_unique<XModelExportWriter6>(std::move(gameName), std::move(zoneName));
|
||||
}
|
||||
std::unique_ptr<XModelWriter> CreateWriterForVersion6(std::ostream& stream, std::string gameName, std::string zoneName)
|
||||
{
|
||||
return std::make_unique<XModelExportWriter6>(stream, std::move(gameName), std::move(zoneName));
|
||||
}
|
||||
} // namespace xmodel_export
|
||||
|
@ -1,21 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "XModel/AbstractXModelWriter.h"
|
||||
#include "XModel/XModelWriter.h"
|
||||
|
||||
#include <memory>
|
||||
#include <ostream>
|
||||
|
||||
class XModelExportWriter : public AbstractXModelWriter
|
||||
namespace xmodel_export
|
||||
{
|
||||
public:
|
||||
XModelExportWriter() = default;
|
||||
virtual ~XModelExportWriter() = default;
|
||||
XModelExportWriter(const XModelExportWriter& other) = default;
|
||||
XModelExportWriter(XModelExportWriter&& other) noexcept = default;
|
||||
XModelExportWriter& operator=(const XModelExportWriter& other) = default;
|
||||
XModelExportWriter& operator=(XModelExportWriter&& other) noexcept = default;
|
||||
|
||||
virtual void Write(std::ostream& stream) = 0;
|
||||
|
||||
static std::unique_ptr<XModelExportWriter> CreateWriterForVersion6(std::string gameName, std::string zoneName);
|
||||
};
|
||||
std::unique_ptr<XModelWriter> CreateWriterForVersion6(std::ostream& stream, std::string gameName, std::string zoneName);
|
||||
}
|
||||
|
@ -24,15 +24,15 @@ namespace
|
||||
{
|
||||
}
|
||||
|
||||
void Write(std::ostream& stream) override
|
||||
void Write(const XModelCommon& xmodel) override
|
||||
{
|
||||
JsonRoot gltf;
|
||||
CreateJsonAsset(gltf.asset);
|
||||
CreateMeshNode(gltf);
|
||||
CreateMesh(gltf);
|
||||
CreateSkeletonNodes(gltf);
|
||||
CreateSkin(gltf);
|
||||
CreateScene(gltf);
|
||||
CreateMeshNode(gltf, xmodel);
|
||||
CreateMesh(gltf, xmodel);
|
||||
CreateSkeletonNodes(gltf, xmodel);
|
||||
CreateSkin(gltf, xmodel);
|
||||
CreateScene(gltf, xmodel);
|
||||
|
||||
const json jRoot = gltf;
|
||||
m_output->EmitJson(jRoot);
|
||||
@ -46,7 +46,7 @@ namespace
|
||||
asset.generator = GLTF_GENERATOR;
|
||||
}
|
||||
|
||||
void CreateMeshNode(JsonRoot& gltf) const
|
||||
static void CreateMeshNode(JsonRoot& gltf, const XModelCommon& xmodel)
|
||||
{
|
||||
JsonNode meshNode;
|
||||
|
||||
@ -54,7 +54,7 @@ namespace
|
||||
meshNode.mesh = 0u;
|
||||
|
||||
// Only add skin if the model has bones
|
||||
if (!m_bones.empty())
|
||||
if (!xmodel.m_bones.empty())
|
||||
{
|
||||
// We only have one skin
|
||||
meshNode.skin = 0u;
|
||||
@ -66,7 +66,7 @@ namespace
|
||||
gltf.nodes->emplace_back(std::move(meshNode));
|
||||
}
|
||||
|
||||
void CreateMesh(JsonRoot& gltf) const
|
||||
static void CreateMesh(JsonRoot& gltf, const XModelCommon& xmodel)
|
||||
{
|
||||
if (!gltf.meshes.has_value())
|
||||
gltf.meshes.emplace();
|
||||
@ -76,19 +76,19 @@ namespace
|
||||
gltf.meshes->emplace_back(std::move(mesh));
|
||||
}
|
||||
|
||||
void CreateSkeletonNodes(JsonRoot& gltf) const
|
||||
static void CreateSkeletonNodes(JsonRoot& gltf, const XModelCommon& xmodel)
|
||||
{
|
||||
if (m_bones.empty())
|
||||
if (xmodel.m_bones.empty())
|
||||
return;
|
||||
|
||||
if (!gltf.nodes.has_value())
|
||||
gltf.nodes.emplace();
|
||||
|
||||
const auto boneCount = m_bones.size();
|
||||
const auto boneCount = xmodel.m_bones.size();
|
||||
for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++)
|
||||
{
|
||||
JsonNode boneNode;
|
||||
const auto& bone = m_bones[boneIndex];
|
||||
const auto& bone = xmodel.m_bones[boneIndex];
|
||||
|
||||
boneNode.name = bone.name;
|
||||
boneNode.translation = std::to_array(bone.globalOffset);
|
||||
@ -97,7 +97,7 @@ namespace
|
||||
std::vector<unsigned> children;
|
||||
for (auto maybeChildIndex = 0u; maybeChildIndex < boneCount; maybeChildIndex++)
|
||||
{
|
||||
if (m_bones[maybeChildIndex].parentIndex == static_cast<int>(boneIndex))
|
||||
if (xmodel.m_bones[maybeChildIndex].parentIndex == static_cast<int>(boneIndex))
|
||||
children.emplace_back(boneIndex + NODE_FIRST_INDEX_BONES);
|
||||
}
|
||||
if (!children.empty())
|
||||
@ -107,9 +107,9 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
void CreateSkin(JsonRoot& gltf) const
|
||||
static void CreateSkin(JsonRoot& gltf, const XModelCommon& xmodel)
|
||||
{
|
||||
if (m_bones.empty())
|
||||
if (xmodel.m_bones.empty())
|
||||
return;
|
||||
|
||||
if (!gltf.skins.has_value())
|
||||
@ -117,7 +117,7 @@ namespace
|
||||
|
||||
JsonSkin skin;
|
||||
|
||||
const auto boneCount = m_bones.size();
|
||||
const auto boneCount = xmodel.m_bones.size();
|
||||
|
||||
skin.joints.reserve(boneCount);
|
||||
for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++)
|
||||
@ -126,12 +126,12 @@ namespace
|
||||
gltf.skins->emplace_back(std::move(skin));
|
||||
}
|
||||
|
||||
void CreateScene(JsonRoot& gltf) const
|
||||
void CreateScene(JsonRoot& gltf, const XModelCommon& xmodel) const
|
||||
{
|
||||
JsonScene scene;
|
||||
|
||||
// Only add skin if the model has bones
|
||||
if (m_bones.empty())
|
||||
if (xmodel.m_bones.empty())
|
||||
scene.nodes.emplace_back(NODE_INDEX_MESH);
|
||||
else
|
||||
scene.nodes.emplace_back(m_skeleton_node);
|
||||
|
@ -1,26 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "GltfOutput.h"
|
||||
#include "XModel/AbstractXModelWriter.h"
|
||||
#include "XModel/Gltf/JsonGltf.h"
|
||||
#include "XModel/XModelWriter.h"
|
||||
|
||||
#include <memory>
|
||||
#include <ostream>
|
||||
|
||||
namespace gltf
|
||||
{
|
||||
class Writer : public AbstractXModelWriter
|
||||
class Writer : public XModelWriter
|
||||
{
|
||||
public:
|
||||
Writer() = default;
|
||||
virtual ~Writer() = default;
|
||||
~Writer() override = default;
|
||||
Writer(const Writer& other) = default;
|
||||
Writer(Writer&& other) noexcept = default;
|
||||
Writer& operator=(const Writer& other) = default;
|
||||
Writer& operator=(Writer&& other) noexcept = default;
|
||||
|
||||
virtual void Write(std::ostream& stream) = 0;
|
||||
|
||||
static std::unique_ptr<Writer> CreateWriter(const Output* output, std::string gameName, std::string zoneName);
|
||||
};
|
||||
} // namespace gltf
|
||||
|
18
src/ObjWriting/XModel/XModelWriter.h
Normal file
18
src/ObjWriting/XModel/XModelWriter.h
Normal file
@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "XModel/XModelCommon.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
class XModelWriter
|
||||
{
|
||||
public:
|
||||
XModelWriter() = default;
|
||||
virtual ~XModelWriter() = default;
|
||||
XModelWriter(const XModelWriter& other) = default;
|
||||
XModelWriter(XModelWriter&& other) noexcept = default;
|
||||
XModelWriter& operator=(const XModelWriter& other) = default;
|
||||
XModelWriter& operator=(XModelWriter&& other) noexcept = default;
|
||||
|
||||
virtual void Write(const XModelCommon& xmodel) = 0;
|
||||
};
|
Reference in New Issue
Block a user