chore: fix loading and writing code for T6

This commit is contained in:
Jan
2024-12-31 12:38:01 +01:00
parent d8bc156ffd
commit 83d13aa166
193 changed files with 4129 additions and 4208 deletions

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@ -1,9 +1,8 @@
#include "AssetDumperPhysConstraints.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/PhysConstraintsFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/PhysConstraints/PhysConstraintsFields.h"
#include <cassert>
#include <type_traits>

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@ -1,8 +1,8 @@
#include "AssetDumperPhysPreset.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/PhysPresetFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/PhysPreset/PhysPresetFields.h"
#include <algorithm>
#include <cassert>

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@ -1,9 +1,8 @@
#include "AssetDumperTracer.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/TracerFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Tracer/TracerFields.h"
#include <cassert>
#include <type_traits>

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@ -1,9 +1,8 @@
#include "AssetDumperVehicle.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/VehicleFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Vehicle/VehicleFields.h"
#include <cassert>
#include <type_traits>

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@ -1,9 +1,9 @@
#include "AssetDumperWeapon.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/WeaponFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/WeaponFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include "Weapon/AccuracyGraphWriter.h"
#include <cassert>

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@ -1,9 +1,9 @@
#include "AssetDumperWeaponAttachment.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/WeaponAttachmentFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/AttachmentFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include <cassert>
#include <type_traits>

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@ -1,9 +1,9 @@
#include "AssetDumperWeaponAttachmentUnique.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/WeaponAttachmentUniqueFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/Weapon/AttachmentUniqueFields.h"
#include "Game/T6/Weapon/WeaponStrings.h"
#include <cassert>
#include <cstring>

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@ -1,8 +1,8 @@
#include "AssetDumperZBarrier.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/ZBarrierFields.h"
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/ZBarrier/ZBarrierFields.h"
#include <cassert>
#include <type_traits>