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https://github.com/Laupetin/OpenAssetTools.git
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chore: fix loading and writing code for T6
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#include "AssetDumperPhysConstraints.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/PhysConstraintsFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/PhysConstraints/PhysConstraintsFields.h"
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#include <cassert>
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#include <type_traits>
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#include "AssetDumperPhysPreset.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/PhysPresetFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/PhysPreset/PhysPresetFields.h"
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#include <algorithm>
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#include <cassert>
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#include "AssetDumperTracer.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/TracerFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Tracer/TracerFields.h"
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#include <cassert>
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#include <type_traits>
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#include "AssetDumperVehicle.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/VehicleFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Vehicle/VehicleFields.h"
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#include <cassert>
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#include <type_traits>
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#include "AssetDumperWeapon.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/WeaponFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Weapon/WeaponFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include "Weapon/AccuracyGraphWriter.h"
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#include <cassert>
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#include "AssetDumperWeaponAttachment.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/WeaponAttachmentFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Weapon/AttachmentFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include <cassert>
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#include <type_traits>
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#include "AssetDumperWeaponAttachmentUnique.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/WeaponAttachmentUniqueFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/Weapon/AttachmentUniqueFields.h"
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#include "Game/T6/Weapon/WeaponStrings.h"
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#include <cassert>
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#include <cstring>
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#include "AssetDumperZBarrier.h"
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/ZBarrierFields.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/ZBarrier/ZBarrierFields.h"
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#include <cassert>
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#include <type_traits>
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