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add structureddatadef loading code for iw4
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@ -34,7 +34,7 @@
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#include "Game/IW4/XAssets/sndcurve/sndcurve_load_db.h"
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//#include "Game/IW4/XAssets/snddriverglobals/snddriverglobals_load_db.h"
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#include "Game/IW4/XAssets/stringtable/stringtable_load_db.h"
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//#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
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#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
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#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
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//#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
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//#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
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@ -136,8 +136,8 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile);
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
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LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
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// LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
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LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
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LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
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LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
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// LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
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// LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
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