Write IPak base skeleton without data

This commit is contained in:
Jan
2023-10-07 19:41:54 +02:00
parent 23d0fe1eb0
commit 8514378465
15 changed files with 390 additions and 62 deletions

View File

@ -71,7 +71,7 @@ std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext&
if (!assetEntry.m_is_reference)
continue;
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name);
context.m_ignored_assets.m_entries.emplace_back(assetEntry.m_asset_type, assetEntry.m_asset_name, assetEntry.m_is_reference);
}
const auto assetLoadingContext = std::make_unique<AssetLoadingContext>(zone.get(), context.m_asset_search_path, CreateGdtList(context));