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IW5 Fixups
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@ -10,14 +10,44 @@ set string szDisplayName;
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set reusable hideTags;
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set scriptstring hideTags;
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set count hideTags 32;
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set reusable scopes;
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set count scopes 6;
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set reusable underBarrels;
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set count underBarrels 3;
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set reusable others;
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set count others 4;
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set string szXAnims;
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set reusable szXAnims;
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set count szXAnims 37;
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set count szXAnims NUM_WEAP_ANIMS;
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set reusable animOverrides;
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set count animOverrides numAnimOverrides;
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set reusable soundOverrides;
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set count soundOverrides numSoundOverrides;
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set reusable fxOverrides;
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set count fxOverrides numFXOverrides;
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set reusable reloadOverrides;
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set count reloadOverrides numReloadStateTimerOverrides;
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set reusable notetrackOverrides;
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set count notetrackOverrides numNotetrackOverrides;
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set string szAltWeaponName;
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set reusable accuracyGraphKnots;
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set count accuracyGraphKnots[0] accuracyGraphKnotCount[0];
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set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
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// AnimOverrideEntry
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use AnimOverrideEntry;
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set string overrideAnim;
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set string altmodeAnim;
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// NoteTrackToSoundEntry
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use NoteTrackToSoundEntry;
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set reusable notetrackSoundMapKeys;
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set scriptstring notetrackSoundMapKeys;
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set count notetrackSoundMapKeys 24;
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set reusable notetrackSoundMapValues;
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set scriptstring notetrackSoundMapValues;
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set count notetrackSoundMapValues 24;
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// WeaponDef
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use WeaponDef;
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set string szOverlayName;
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@ -25,17 +55,17 @@ set reusable gunXModel;
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set count gunXModel 16;
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set reusable szXAnimsRightHanded;
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set string szXAnimsRightHanded;
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set count szXAnimsRightHanded 37;
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set count szXAnimsRightHanded NUM_WEAP_ANIMS;
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set reusable szXAnimsLeftHanded;
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set string szXAnimsLeftHanded;
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set count szXAnimsLeftHanded 37;
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set count szXAnimsLeftHanded NUM_WEAP_ANIMS;
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set string szModeName;
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set reusable notetrackSoundMapKeys;
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set scriptstring notetrackSoundMapKeys;
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set count notetrackSoundMapKeys 16;
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set count notetrackSoundMapKeys 24;
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set reusable notetrackSoundMapValues;
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set scriptstring notetrackSoundMapValues;
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set count notetrackSoundMapValues 16;
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set count notetrackSoundMapValues 24;
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set reusable notetrackRumbleMapKeys;
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set scriptstring notetrackRumbleMapKeys;
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set count notetrackRumbleMapKeys 16;
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@ -44,6 +74,8 @@ set scriptstring notetrackRumbleMapValues;
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set count notetrackRumbleMapValues 16;
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set reusable bounceSound;
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set count bounceSound 31;
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set reusable rollingSound;
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set count rollingSound 31;
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set reusable worldModel;
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set count worldModel 16;
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set string szAmmoName;
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@ -63,10 +95,11 @@ set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set reusable locationDamageMultipliers;
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set count locationDamageMultipliers 20;
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set count locationDamageMultipliers HITLOC_NUM;
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set string fireRumble;
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set string meleeImpactRumble;
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set string turretBarrelSpinRumble;
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set scriptstring stowTag;
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reorder:
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...
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accuracyGraphName0
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