Add base for physcollmap dumper

This commit is contained in:
Jan
2022-01-05 20:14:32 +01:00
parent daa7008038
commit 88771849fb
6 changed files with 362 additions and 1 deletions

View File

@ -0,0 +1,84 @@
#include "AssetDumperPhysCollmap.h"
#include <cassert>
#include <sstream>
#include "Dumping/MapFile/MapFileDumper.h"
using namespace IW4;
std::string AssetDumperPhysCollmap::GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "phys_collmaps/" << assetName << ".map";
return ss.str();
}
bool AssetDumperPhysCollmap::ShouldDump(XAssetInfo<PhysCollmap>* asset)
{
return true;
}
void AssetDumperPhysCollmap::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
{
const auto* physCollmap = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(asset->m_name));
if (!assetFile)
return;
MapFileDumper mapFileDumper(*assetFile);
mapFileDumper.Init();
if (physCollmap->count <= 0 || physCollmap->geoms == nullptr)
return;
mapFileDumper.BeginEntity();
mapFileDumper.WriteKeyValue("classname", "worldspawn");
for (auto i = 0u; i < physCollmap->count; i++)
{
const auto& geom = physCollmap->geoms[i];
mapFileDumper.BeginBrush();
switch (geom.type)
{
case PHYS_GEOM_NONE:
break;
case PHYS_GEOM_BOX:
mapFileDumper.WritePhysicsBox({
{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
{geom.bounds.halfSize[0], geom.bounds.halfSize[1], geom.bounds.halfSize[2]},
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2]},
{geom.orientation[1][0], geom.orientation[1][1], geom.orientation[1][2]},
{geom.orientation[2][0], geom.orientation[2][1], geom.orientation[2][2]}
});
break;
case PHYS_GEOM_CYLINDER:
mapFileDumper.WritePhysicsCylinder({
{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
geom.bounds.halfSize[0],
geom.bounds.halfSize[2] * 2,
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2]}
});
break;
case PHYS_GEOM_BRUSHMODEL:
case PHYS_GEOM_BRUSH:
case PHYS_GEOM_COLLMAP:
case PHYS_GEOM_CAPSULE:
case PHYS_GEOM_GLASS:
default:
assert(false);
break;
}
mapFileDumper.EndBrush();
}
mapFileDumper.EndEntity();
}

View File

@ -0,0 +1,16 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
{
class AssetDumperPhysCollmap final : public AbstractAssetDumper<PhysCollmap>
{
static std::string GetAssetFilename(const std::string& assetName);
protected:
bool ShouldDump(XAssetInfo<PhysCollmap>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset) override;
};
}

View File

@ -11,6 +11,7 @@
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperMenuDef.h"
#include "AssetDumpers/AssetDumperMenuList.h"
#include "AssetDumpers/AssetDumperPhysCollmap.h"
#include "AssetDumpers/AssetDumperPhysPreset.h"
#include "AssetDumpers/AssetDumperRawFile.h"
#include "AssetDumpers/AssetDumperSndCurve.h"
@ -38,7 +39,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone->m_pools.get());
DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)