mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-15 09:17:57 -05:00
Add AssetLoader for attachments
This commit is contained in:
@ -0,0 +1,138 @@
|
||||
#include "AssetLoaderWeaponAttachment.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <cassert>
|
||||
|
||||
#include "Game/T6/ObjConstantsT6.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Game/T6/InfoString/EnumStrings.h"
|
||||
#include "Game/T6/InfoString/InfoStringToStructConverter.h"
|
||||
#include "Game/T6/InfoString/WeaponAttachmentFields.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace T6
|
||||
{
|
||||
eAttachmentPoint attachmentPointByAttachmentTable[]
|
||||
{
|
||||
ATTACHMENT_POINT_NONE, // none
|
||||
ATTACHMENT_POINT_TOP, // acog
|
||||
ATTACHMENT_POINT_TRIGGER, // dualclip
|
||||
ATTACHMENT_POINT_TOP, // dualoptic
|
||||
ATTACHMENT_POINT_BOTTOM, // dw
|
||||
ATTACHMENT_POINT_MUZZLE, // extbarrel
|
||||
ATTACHMENT_POINT_TRIGGER, // extclip
|
||||
ATTACHMENT_POINT_TRIGGER, // extramags
|
||||
ATTACHMENT_POINT_GUNPERK, // fastads
|
||||
ATTACHMENT_POINT_TOP, // fastreload
|
||||
ATTACHMENT_POINT_TRIGGER, // fmj
|
||||
ATTACHMENT_POINT_BOTTOM, // gl
|
||||
ATTACHMENT_POINT_BOTTOM, // grip
|
||||
ATTACHMENT_POINT_TOP, // holo
|
||||
ATTACHMENT_POINT_BOTTOM, // ir
|
||||
ATTACHMENT_POINT_BOTTOM, // is
|
||||
ATTACHMENT_POINT_GUNPERK, // longbreath
|
||||
ATTACHMENT_POINT_BOTTOM, // mk
|
||||
ATTACHMENT_POINT_TOP, // mms
|
||||
ATTACHMENT_POINT_TOP, // rangefinder
|
||||
ATTACHMENT_POINT_TOP, // reflex
|
||||
ATTACHMENT_POINT_MUZZLE, // rf
|
||||
ATTACHMENT_POINT_BOTTOM, // sf
|
||||
ATTACHMENT_POINT_MUZZLE, // silencer
|
||||
ATTACHMENT_POINT_TRIGGER, // stackfire
|
||||
ATTACHMENT_POINT_GUNPERK, // stalker
|
||||
ATTACHMENT_POINT_GUNPERK, // steadyaim
|
||||
ATTACHMENT_POINT_GUNPERK, // swayreduc
|
||||
ATTACHMENT_POINT_TOP, // tacknife
|
||||
ATTACHMENT_POINT_TOP, // vzoom
|
||||
};
|
||||
|
||||
static_assert(std::extent<decltype(attachmentPointByAttachmentTable)>::value == ATTACHMENT_TYPE_COUNT);
|
||||
|
||||
class InfoStringToWeaponAttachmentConverter final : public InfoStringToStructConverter
|
||||
{
|
||||
protected:
|
||||
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
|
||||
{
|
||||
switch (static_cast<attachmentFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case AFT_ATTACHMENTTYPE:
|
||||
return ConvertEnumInt(value, field.iOffset, szAttachmentTypeNames, std::extent<decltype(szAttachmentTypeNames)>::value);
|
||||
|
||||
case AFT_PENETRATE_TYPE:
|
||||
return ConvertEnumInt(value, field.iOffset, penetrateTypeNames, std::extent<decltype(penetrateTypeNames)>::value);
|
||||
|
||||
case AFT_FIRETYPE:
|
||||
return ConvertEnumInt(value, field.iOffset, szWeapFireTypeNames, std::extent<decltype(szWeapFireTypeNames)>::value);
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringToWeaponAttachmentConverter(const InfoString& infoString, WeaponAttachment* weaponAttachment, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager,
|
||||
const cspField_t* fields, const size_t fieldCount)
|
||||
: InfoStringToStructConverter(infoString, weaponAttachment, zoneScriptStrings, memory, manager, fields, fieldCount)
|
||||
{
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void AssetLoaderWeaponAttachment::CalculateAttachmentFields(WeaponAttachment* attachment)
|
||||
{
|
||||
// attachmentPoint
|
||||
if(static_cast<unsigned>(attachment->attachmentType) < ATTACHMENT_TYPE_COUNT)
|
||||
{
|
||||
attachment->attachmentPoint = attachmentPointByAttachmentTable[attachment->attachmentType];
|
||||
}
|
||||
}
|
||||
|
||||
void* AssetLoaderWeaponAttachment::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* attachment = memory->Create<WeaponAttachment>();
|
||||
memset(attachment, 0, sizeof(WeaponAttachment));
|
||||
CalculateAttachmentFields(attachment);
|
||||
attachment->szInternalName = memory->Dup(assetName.c_str());
|
||||
return attachment;
|
||||
}
|
||||
|
||||
bool AssetLoaderWeaponAttachment::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AssetLoaderWeaponAttachment::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto fileName = "attachment/" + assetName;
|
||||
const auto file = searchPath->Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
InfoString infoString;
|
||||
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT, *file.m_stream))
|
||||
{
|
||||
std::cout << "Failed to read attachment raw file: \"" << fileName << "\"" << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto* attachment = memory->Create<WeaponAttachment>();
|
||||
memset(attachment, 0, sizeof(WeaponAttachment));
|
||||
|
||||
InfoStringToWeaponAttachmentConverter converter(infoString, attachment, zone->m_script_strings, memory, manager, attachment_fields, std::extent<decltype(attachment_fields)>::value);
|
||||
if (!converter.Convert())
|
||||
{
|
||||
std::cout << "Failed to parse attachment raw file: \"" << fileName << "\"" << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
CalculateAttachmentFields(attachment);
|
||||
attachment->szInternalName = memory->Dup(assetName.c_str());
|
||||
|
||||
manager->AddAsset(ASSET_TYPE_ATTACHMENT, assetName, attachment, converter.GetDependencies(), converter.GetUsedScriptStrings());
|
||||
|
||||
return true;
|
||||
}
|
Reference in New Issue
Block a user