Add AssetLoader for attachments

This commit is contained in:
Jan
2021-03-27 00:01:33 +01:00
parent f226e6363d
commit 888b33a9c6
8 changed files with 569 additions and 2 deletions

View File

@ -0,0 +1,18 @@
#pragma once
#include "Game/T6/T6.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderWeaponAttachment final : public BasicAssetLoader<ASSET_TYPE_ATTACHMENT, WeaponAttachment>
{
static void CalculateAttachmentFields(WeaponAttachment* attachment);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
}