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Add AssetLoader for attachments
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@ -13,6 +13,8 @@
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoaders/AssetLoaderVehicle.h"
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#include "AssetLoaders/AssetLoaderWeapon.h"
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#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
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#include "AssetLoaders/AssetLoaderWeaponAttachmentUnique.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Image/Texture.h"
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#include "Image/IwiLoader.h"
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@ -52,8 +54,8 @@ namespace T6
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENU, menuDef_t))
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REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry)
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REGISTER_ASSET_LOADER(AssetLoaderWeapon)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ATTACHMENT, WeaponAttachment))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique))
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REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachment)
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REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachmentUnique)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON_CAMO, WeaponCamo))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FX, FxEffectDef))
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