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Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
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@ -28,7 +28,7 @@
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#include "Game/T6/XAssets/mapents/mapents_load_db.h"
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#include "Game/T6/XAssets/material/material_load_db.h"
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#include "Game/T6/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
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//#include "Game/T6/XAssets/memoryblock/memoryblock_load_db.h"
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#include "Game/T6/XAssets/memoryblock/memoryblock_load_db.h"
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#include "Game/T6/XAssets/menudef_t/menudef_t_load_db.h"
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#include "Game/T6/XAssets/menulist/menulist_load_db.h"
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#include "Game/T6/XAssets/physconstraints/physconstraints_load_db.h"
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@ -153,7 +153,7 @@ void ContentLoader::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_SCRIPTPARSETREE, ScriptParseTree, scriptParseTree)
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LOAD_ASSET(ASSET_TYPE_KEYVALUEPAIRS, KeyValuePairs, keyValuePairs)
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LOAD_ASSET(ASSET_TYPE_VEHICLEDEF, VehicleDef, vehicleDef)
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// LOAD_ASSET(ASSET_TYPE_MEMORYBLOCK, MemoryBlock, memoryBlock);
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LOAD_ASSET(ASSET_TYPE_MEMORYBLOCK, MemoryBlock, memoryBlock);
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LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts)
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LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef)
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LOAD_ASSET(ASSET_TYPE_SKINNEDVERTS, SkinnedVertsDef, skinnedVertsDef)
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