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https://github.com/Laupetin/OpenAssetTools.git
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ZoneCodeGenerator: Implement template code for pointer array methods
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@ -167,13 +167,6 @@ void $LoaderClassName(context.Asset)$::LoadPtr_$structure.Type.Name$(const bool
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}
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>>
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LoadPointerArrayMethod(context, type, structure) ::= <<
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void $LoaderClassName(context.Asset)$::LoadPtrArray_$SafeTypeName(type)$(const bool atStreamStart, const size_t count)
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{
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}
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>>
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LoadArrayMethod(context, type, structure) ::= <<
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void $LoaderClassName(context.Asset)$::LoadArray_$type.Name$(const bool atStreamStart, const size_t count)
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{
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@ -200,12 +193,12 @@ void $LoaderClassName(context.Asset)$::Load_$structure.Type.Name$(const bool atS
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if(atStreamStart)
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m_stream->Load<$structure.Type.FullName$>($TypeVarName(structure.Type)$);$\\$
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$if(structure.Block.IsTemp)$
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$if(structure.ReferenceFromNonDefaultNormalBlockExists || structure.IsAsset)$
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m_stream->PushBlock($context.DefaultNormalBlock.Name$);$\\$
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$endif$
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$structure.OrderedMembers:{member | $LoadMemberIfNeedsTreatment(context, structure, member)$}$
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$if(structure.Block.IsTemp)$
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$if(structure.ReferenceFromNonDefaultNormalBlockExists || structure.IsAsset)$
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m_stream->PopBlock();
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$endif$
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@ -288,7 +281,7 @@ using namespace $context.Game$;
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$ConstructorMethod(context)$
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$context.UsedTypes:{usedType | $if(usedType.PointerArrayReferenceExists)$$LoadPointerArrayMethod(context, usedType.Type, usedType.Information)$$\n$$\n$$endif$}$
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$context.UsedTypes:{usedType | $if(usedType.PointerArrayReferenceExists)$$LoadPointerArrayMethod(context, usedType.Type, usedType.Information, usedType.PointerArrayReferenceIsReusable)$$\n$$\n$$endif$}$
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$context.UsedTypes:{usedType | $if(usedType.ArrayReferenceExists && usedType.Information && !usedType.Information.IsLeaf)$$LoadArrayMethod(context, usedType.Type, usedType.Information)$$\n$$\n$$endif$}$
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$context.UsedStructures:{usedStructure | $if(!usedStructure.IsLeaf && !usedStructure.IsAsset)$$LoadMethod(context, usedStructure)$$\n$$\n$$endif$}$
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$LoadMethod(context, context.Asset)$
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