refactor: make memory from zone a reference instead of ptr

This commit is contained in:
Jan
2025-05-02 11:42:17 +01:00
parent 9e940a6f53
commit 8b85cadb77
29 changed files with 78 additions and 78 deletions

View File

@ -11,7 +11,7 @@ namespace
{
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
// No compilers yet
}
@ -23,7 +23,7 @@ namespace
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));

View File

@ -11,7 +11,7 @@ namespace
{
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
// No compilers yet
}
@ -23,7 +23,7 @@ namespace
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));

View File

@ -11,7 +11,7 @@ namespace
{
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
// No compilers yet
}
@ -23,7 +23,7 @@ namespace
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));

View File

@ -11,7 +11,7 @@ namespace
{
void ConfigureCompilers(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
// No compilers yet
}
@ -23,7 +23,7 @@ namespace
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));

View File

@ -17,7 +17,7 @@ namespace
ISearchPath& searchPath,
ZoneAssetCreationStateContainer& zoneStates)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
collection.AddAssetCreator(CreateKeyValuePairsCompiler(memory, zone, zoneDefinition.m_zone_definition, zoneStates));
}
@ -29,7 +29,7 @@ namespace
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir)
{
auto& memory = *zone.GetMemory();
auto& memory = zone.Memory();
if (ImageIPakPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<ImageIPakPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));