refactor: make memory from zone a reference instead of ptr

This commit is contained in:
Jan
2025-05-02 11:42:17 +01:00
parent 9e940a6f53
commit 8b85cadb77
29 changed files with 78 additions and 78 deletions

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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
{
const size_t loadDefSize = offsetof(IW3::GfxImageLoadDef, data) + loadDef->resourceSize;
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
memcpy(image->texture.loadDef, loadDef, loadDefSize);
}

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@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
if (sound->info.data_len > 0)
{
const auto* tempData = sound->data;
sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
memcpy(sound->data, tempData, sound->info.data_len);
}
else

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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
{
const size_t loadDefSize = offsetof(IW4::GfxImageLoadDef, data) + loadDef->resourceSize;
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
memcpy(image->texture.loadDef, loadDef, loadDefSize);
}

View File

@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
if (sound->info.data_len > 0)
{
const auto* tempData = sound->data;
sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
memcpy(sound->data, tempData, sound->info.data_len);
}
else

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@ -13,7 +13,7 @@ void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSur
{
if (modelSurfs)
{
lodInfo->modelSurfs = m_zone.GetMemory()->Alloc<XModelSurfs>();
lodInfo->modelSurfs = m_zone.Memory().Alloc<XModelSurfs>();
memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
}
}

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@ -12,6 +12,6 @@ Actions_clipMap_t::Actions_clipMap_t(Zone& zone)
void Actions_clipMap_t::ReallocClipInfo(const ClipInfo* clipInfo, clipMap_t* clipMap) const
{
clipMap->pInfo = m_zone.GetMemory()->Alloc<ClipInfo>();
clipMap->pInfo = m_zone.Memory().Alloc<ClipInfo>();
memcpy(clipMap->pInfo, clipInfo, sizeof(ClipInfo));
}

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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
{
const size_t loadDefSize = offsetof(IW5::GfxImageLoadDef, data) + loadDef->resourceSize;
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
memcpy(image->texture.loadDef, loadDef, loadDefSize);
}

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@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
if (sound->info.data_len > 0)
{
char* tempData = sound->data;
sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
memcpy(sound->data, tempData, sound->info.data_len);
}
else

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@ -13,7 +13,7 @@ void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSur
{
if (modelSurfs)
{
lodInfo->modelSurfs = m_zone.GetMemory()->Alloc<XModelSurfs>();
lodInfo->modelSurfs = m_zone.Memory().Alloc<XModelSurfs>();
memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
}
}

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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
{
const size_t loadDefSize = offsetof(GfxImageLoadDef, data) + loadDef->resourceSize;
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
memcpy(image->texture.loadDef, loadDef, loadDefSize);
}

View File

@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
{
const size_t loadDefSize = offsetof(T6::GfxImageLoadDef, data) + loadDef->resourceSize;
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
memcpy(image->texture.loadDef, loadDef, loadDefSize);
}