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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-02 01:27:55 -05:00
refactor: make memory from zone a reference instead of ptr
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(IW3::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
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if (sound->info.data_len > 0)
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{
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const auto* tempData = sound->data;
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sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
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sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
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memcpy(sound->data, tempData, sound->info.data_len);
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}
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else
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(IW4::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
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if (sound->info.data_len > 0)
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{
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const auto* tempData = sound->data;
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sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
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sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
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memcpy(sound->data, tempData, sound->info.data_len);
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}
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else
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@ -13,7 +13,7 @@ void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSur
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{
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if (modelSurfs)
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{
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lodInfo->modelSurfs = m_zone.GetMemory()->Alloc<XModelSurfs>();
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lodInfo->modelSurfs = m_zone.Memory().Alloc<XModelSurfs>();
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memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
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}
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}
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@ -12,6 +12,6 @@ Actions_clipMap_t::Actions_clipMap_t(Zone& zone)
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void Actions_clipMap_t::ReallocClipInfo(const ClipInfo* clipInfo, clipMap_t* clipMap) const
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{
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clipMap->pInfo = m_zone.GetMemory()->Alloc<ClipInfo>();
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clipMap->pInfo = m_zone.Memory().Alloc<ClipInfo>();
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memcpy(clipMap->pInfo, clipInfo, sizeof(ClipInfo));
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}
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(IW5::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
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if (sound->info.data_len > 0)
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{
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char* tempData = sound->data;
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sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
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sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
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memcpy(sound->data, tempData, sound->info.data_len);
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}
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else
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@ -13,7 +13,7 @@ void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSur
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{
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if (modelSurfs)
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{
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lodInfo->modelSurfs = m_zone.GetMemory()->Alloc<XModelSurfs>();
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lodInfo->modelSurfs = m_zone.Memory().Alloc<XModelSurfs>();
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memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
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}
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}
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(T6::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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