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refactor: make memory from zone a reference instead of ptr
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(IW3::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.Memory().AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
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if (sound->info.data_len > 0)
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{
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const auto* tempData = sound->data;
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sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
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sound->data = m_zone.Memory().Alloc<char>(sound->info.data_len);
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memcpy(sound->data, tempData, sound->info.data_len);
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}
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else
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