feat: add iw3 StringTable loading via generic loader

This commit is contained in:
Jan
2024-01-20 16:32:11 +01:00
parent 4696011d9d
commit 8de849dc85
3 changed files with 145 additions and 0 deletions

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#include "AssetLoaderStringTable.h"
#include "Csv/CsvStream.h"
#include "Game/IW3/CommonIW3.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include "StringTable/StringTableLoader.h"
#include <cstring>
using namespace IW3;
void* AssetLoaderStringTable::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* stringTable = memory->Create<StringTable>();
memset(stringTable, 0, sizeof(StringTable));
stringTable->name = memory->Dup(assetName.c_str());
return stringTable;
}
bool AssetLoaderStringTable::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderStringTable::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(assetName);
if (!file.IsOpen())
return false;
string_table::StringTableLoaderV1<StringTable> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
return true;
}

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#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/IW3/IW3.h"
#include "SearchPath/ISearchPath.h"
namespace IW3
{
class AssetLoaderStringTable final : public BasicAssetLoader<ASSET_TYPE_STRINGTABLE, StringTable>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace IW3