Update iw4 asset loader clipmap to use interface without asset_type_t specification

This commit is contained in:
Jan
2022-01-02 01:10:57 +01:00
parent 57f37ec0ea
commit 8e2b9f4a62
2 changed files with 12 additions and 7 deletions

View File

@ -2,17 +2,22 @@
#include "IAssetLoader.h"
#include "Pool/GlobalAssetPool.h"
template<typename T>
class BasicAssetLoaderWithoutType : public IAssetLoader
{
public:
_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override
{
return GlobalAssetPool<T>::GetAssetByName(assetName);
}
};
template<asset_type_t AssetType, typename T>
class BasicAssetLoader : public IAssetLoader
class BasicAssetLoader : public BasicAssetLoaderWithoutType<T>
{
public:
_NODISCARD asset_type_t GetHandlingAssetType() const override
{
return AssetType;
}
_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override
{
return GlobalAssetPool<T>::GetAssetByName(assetName);
}
};