ObjWriting: Dump FontIcon assets as csv files

According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
This commit is contained in:
Jan
2020-02-23 02:02:11 +01:00
parent ccef1dca28
commit 8ec525d3d2
7 changed files with 376 additions and 1 deletions

View File

@ -1,4 +1,5 @@
#include "ZoneDumperT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/GameAssetPoolT6.h"
@ -9,6 +10,7 @@
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperFontIcon.h"
bool ZoneDumperT6::CanHandleZone(Zone* zone) const
{
@ -44,7 +46,7 @@ bool ZoneDumperT6::DumpZone(Zone* zone, const std::string& basePath) const
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world);
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def);
// DUMP_ASSET_POOL(AssetDumperFont, m_font);
// DUMP_ASSET_POOL(AssetDumperFontIcon, m_font_icon);
DUMP_ASSET_POOL(AssetDumperFontIcon, m_font_icon);
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list);
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def);
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);