chore: make IZoneLoadingState return reference

This commit is contained in:
Jan
2025-01-03 10:42:37 +01:00
parent fa6f9451d2
commit 9068e96dfa
14 changed files with 117 additions and 120 deletions

View File

@ -32,20 +32,21 @@ public:
{
}
template<typename T> T* GetZoneAssetLoaderState()
template<typename T> T& GetZoneAssetLoaderState()
{
static_assert(std::is_base_of_v<IZoneAssetLoaderState, T>, "T must inherit IZoneAssetLoaderState");
// T must also have a public default constructor
const auto foundEntry = m_zone_asset_loader_states.find(typeid(T));
if (foundEntry != m_zone_asset_loader_states.end())
return dynamic_cast<T*>(foundEntry->second.get());
return *dynamic_cast<T*>(foundEntry->second.get());
auto newState = std::make_unique<T>();
newState->SetZone(&m_zone);
auto* newStatePtr = newState.get();
m_zone_asset_loader_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetLoaderState>>(typeid(T), std::move(newState)));
return newStatePtr;
return *newStatePtr;
}
protected: