chore: make IZoneLoadingState return reference

This commit is contained in:
Jan
2025-01-03 10:42:37 +01:00
parent fa6f9451d2
commit 9068e96dfa
14 changed files with 117 additions and 120 deletions

View File

@ -28,13 +28,13 @@ namespace
std::vector<menuDef_t*> menus;
AssetRegistration<AssetMenuList> registration(assetName);
auto* zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
auto* conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
auto& zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
auto& conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
std::deque<std::string> menuLoadQueue;
const auto alreadyLoadedMenuListFileMenus = conversionState->m_menus_by_filename.find(assetName);
const auto alreadyLoadedMenuListFileMenus = conversionState.m_menus_by_filename.find(assetName);
if (alreadyLoadedMenuListFileMenus == conversionState->m_menus_by_filename.end())
if (alreadyLoadedMenuListFileMenus == conversionState.m_menus_by_filename.end())
{
const auto file = m_search_path.Open(assetName);
if (!file.IsOpen())
@ -43,12 +43,12 @@ namespace
const auto menuListResult = ParseMenuFile(*file.m_stream, assetName, zoneState);
if (menuListResult)
{
ProcessParsedResults(assetName, context, menuListResult.get(), zoneState, conversionState, menus, registration);
ProcessParsedResults(assetName, context, *menuListResult, zoneState, conversionState, menus, registration);
for (const auto& menuToLoad : menuListResult->m_menus_to_load)
menuLoadQueue.emplace_back(menuToLoad);
zoneState->AddMenusToLoad(assetName, std::move(menuListResult->m_menus_to_load));
zoneState.AddMenusToLoad(assetName, std::move(menuListResult->m_menus_to_load));
}
else
return AssetCreationResult::Failure();
@ -74,19 +74,19 @@ namespace
void FinalizeZone(AssetCreationContext& context) override
{
context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
context.GetZoneAssetLoaderState<MenuConversionZoneState>().FinalizeSupportingData();
}
private:
bool LoadMenuFileFromQueue(const std::string& menuFilePath,
AssetCreationContext& context,
menu::MenuAssetZoneState* zoneState,
MenuConversionZoneState* conversionState,
menu::MenuAssetZoneState& zoneState,
MenuConversionZoneState& conversionState,
std::vector<menuDef_t*>& menus,
AssetRegistration<AssetMenuList>& registration)
{
const auto alreadyLoadedMenuFile = conversionState->m_menus_by_filename.find(menuFilePath);
if (alreadyLoadedMenuFile != conversionState->m_menus_by_filename.end())
const auto alreadyLoadedMenuFile = conversionState.m_menus_by_filename.find(menuFilePath);
if (alreadyLoadedMenuFile != conversionState.m_menus_by_filename.end())
{
std::cout << std::format("Already loaded \"{}\", skipping\n", menuFilePath);
for (auto* menu : alreadyLoadedMenuFile->second)
@ -107,7 +107,7 @@ namespace
const auto menuFileResult = ParseMenuFile(*file.m_stream, menuFilePath, zoneState);
if (menuFileResult)
{
ProcessParsedResults(menuFilePath, context, menuFileResult.get(), zoneState, conversionState, menus, registration);
ProcessParsedResults(menuFilePath, context, *menuFileResult, zoneState, conversionState, menus, registration);
if (!menuFileResult->m_menus_to_load.empty())
std::cout << std::format("WARNING: Menu file has menus to load even though it is not a menu list, ignoring: \"{}\"\n", menuFilePath);
@ -121,17 +121,17 @@ namespace
bool ProcessParsedResults(const std::string& fileName,
AssetCreationContext& context,
menu::ParsingResult* parsingResult,
menu::MenuAssetZoneState* zoneState,
MenuConversionZoneState* conversionState,
menu::ParsingResult& parsingResult,
menu::MenuAssetZoneState& zoneState,
MenuConversionZoneState& conversionState,
std::vector<menuDef_t*>& menus,
AssetRegistration<AssetMenuList>& registration)
{
const auto menuCount = parsingResult->m_menus.size();
const auto functionCount = parsingResult->m_functions.size();
const auto menuLoadCount = parsingResult->m_menus_to_load.size();
const auto menuCount = parsingResult.m_menus.size();
const auto functionCount = parsingResult.m_functions.size();
const auto menuLoadCount = parsingResult.m_menus_to_load.size();
auto totalItemCount = 0u;
for (const auto& menu : parsingResult->m_menus)
for (const auto& menu : parsingResult.m_menus)
totalItemCount += menu->m_items.size();
std::cout << std::format("Successfully read menu file \"{}\" ({} loads, {} menus, {} functions, {} items)\n",
@ -142,15 +142,15 @@ namespace
totalItemCount);
// Add all functions to the zone state to make them available for all menus to be converted
for (auto& function : parsingResult->m_functions)
zoneState->AddFunction(std::move(function));
for (auto& function : parsingResult.m_functions)
zoneState.AddFunction(std::move(function));
// Prepare a list of all menus of this file
std::vector<XAssetInfo<menuDef_t>*> allMenusOfFile;
allMenusOfFile.reserve(parsingResult->m_menus.size());
allMenusOfFile.reserve(parsingResult.m_menus.size());
// Convert all menus and add them as assets
for (auto& commonMenu : parsingResult->m_menus)
for (auto& commonMenu : parsingResult.m_menus)
{
auto converter = IMenuConverter::Create(ObjLoading::Configuration.MenuNoOptimization, m_search_path, m_memory, context);
@ -173,11 +173,11 @@ namespace
registration.AddDependency(menuAssetInfo);
}
zoneState->AddMenu(std::move(commonMenu));
zoneState.AddMenu(std::move(commonMenu));
}
// Register this file with all loaded menus
conversionState->AddLoadedFile(fileName, std::move(allMenusOfFile));
conversionState.AddLoadedFile(fileName, std::move(allMenusOfFile));
return true;
}
@ -196,7 +196,7 @@ namespace
menuList.menus = nullptr;
}
std::unique_ptr<menu::ParsingResult> ParseMenuFile(std::istream& stream, const std::string& menuFileName, const menu::MenuAssetZoneState* zoneState)
std::unique_ptr<menu::ParsingResult> ParseMenuFile(std::istream& stream, const std::string& menuFileName, const menu::MenuAssetZoneState& zoneState)
{
menu::MenuFileReader reader(stream, menuFileName, menu::FeatureLevel::IW5, m_search_path);

View File

@ -125,7 +125,7 @@ namespace
staticDvarIndexEntry.type = EET_OPERAND;
staticDvarIndexEntry.data.operand.dataType = VAL_INT;
staticDvarIndexEntry.data.operand.internals.intVal =
static_cast<int>(m_conversion_zone_state->AddStaticDvar(*staticDvarNameExpressionValue.m_string_value));
static_cast<int>(m_conversion_zone_state.AddStaticDvar(*staticDvarNameExpressionValue.m_string_value));
entries.emplace_back(staticDvarIndexEntry);
expressionEntry parenRight{};
@ -133,7 +133,7 @@ namespace
parenRight.data.op = OP_RIGHTPAREN;
entries.emplace_back(parenRight);
gameStatement->supportingData = m_conversion_zone_state->m_supporting_data;
gameStatement->supportingData = m_conversion_zone_state.m_supporting_data;
return true;
}
@ -206,18 +206,18 @@ namespace
std::string lowerCaseFunctionName(functionCall->m_function_name);
utils::MakeStringLowerCase(lowerCaseFunctionName);
Statement_s* functionStatement = m_conversion_zone_state->FindFunction(lowerCaseFunctionName);
Statement_s* functionStatement = m_conversion_zone_state.FindFunction(lowerCaseFunctionName);
if (functionStatement == nullptr)
{
// Function was not converted yet: Convert it now
const auto foundCommonFunction = m_parsing_zone_state->m_functions_by_name.find(lowerCaseFunctionName);
const auto foundCommonFunction = m_parsing_zone_state.m_functions_by_name.find(lowerCaseFunctionName);
if (foundCommonFunction == m_parsing_zone_state->m_functions_by_name.end())
if (foundCommonFunction == m_parsing_zone_state.m_functions_by_name.end())
throw MenuConversionException("Failed to find definition for custom function \"" + functionCall->m_function_name + "\"", menu, item);
functionStatement = ConvertExpression(foundCommonFunction->second->m_value.get(), menu, item);
functionStatement = m_conversion_zone_state->AddFunction(lowerCaseFunctionName, functionStatement);
functionStatement = m_conversion_zone_state.AddFunction(lowerCaseFunctionName, functionStatement);
}
expressionEntry functionEntry{};
@ -227,7 +227,7 @@ namespace
entries.emplace_back(functionEntry);
// Statement uses custom function so it needs supporting data
gameStatement->supportingData = m_conversion_zone_state->m_supporting_data;
gameStatement->supportingData = m_conversion_zone_state.m_supporting_data;
}
constexpr static expressionOperatorType_e UNARY_OPERATION_MAPPING[static_cast<unsigned>(SimpleUnaryOperationId::COUNT)]{
@ -361,7 +361,7 @@ namespace
else if (expressionValue->m_type == SimpleExpressionValue::Type::STRING)
{
entry.data.operand.dataType = VAL_STRING;
entry.data.operand.internals.stringVal.string = m_conversion_zone_state->AddString(*expressionValue->m_string_value);
entry.data.operand.internals.stringVal.string = m_conversion_zone_state.AddString(*expressionValue->m_string_value);
}
entries.emplace_back(entry);
@ -1123,8 +1123,6 @@ namespace
m_conversion_zone_state(context.GetZoneAssetLoaderState<MenuConversionZoneState>()),
m_parsing_zone_state(context.GetZoneAssetLoaderState<MenuAssetZoneState>())
{
assert(m_conversion_zone_state);
assert(m_parsing_zone_state);
}
void ConvertMenu(const menu::CommonMenuDef& commonMenu, menuDef_t& menu, AssetRegistration<AssetMenu>& registration) override
@ -1177,7 +1175,7 @@ namespace
menuData->onFocusDueToClose = ConvertEventHandlerSet(commonMenu.m_on_focus_due_to_close.get(), &commonMenu);
menuData->onKey = ConvertKeyHandler(commonMenu.m_key_handlers, &commonMenu);
menu.items = ConvertMenuItems(commonMenu, menu.itemCount);
menuData->expressionData = m_conversion_zone_state->m_supporting_data;
menuData->expressionData = m_conversion_zone_state.m_supporting_data;
}
catch (const MenuConversionException& e)
{
@ -1185,8 +1183,8 @@ namespace
}
}
MenuConversionZoneState* m_conversion_zone_state;
MenuAssetZoneState* m_parsing_zone_state;
MenuConversionZoneState& m_conversion_zone_state;
MenuAssetZoneState& m_parsing_zone_state;
};
} // namespace