mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
Add loading of iw4 weapondef and vehicledef assets
This commit is contained in:
@ -36,8 +36,8 @@
|
||||
#include "Game/IW4/XAssets/stringtable/stringtable_load_db.h"
|
||||
#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
|
||||
#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
|
||||
//#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
|
||||
//#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
|
||||
#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
|
||||
#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
|
||||
#include "Game/IW4/XAssets/xanimparts/xanimparts_load_db.h"
|
||||
#include "Game/IW4/XAssets/xmodel/xmodel_load_db.h"
|
||||
|
||||
@ -129,7 +129,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
|
||||
LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
|
||||
LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu);
|
||||
LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
|
||||
// LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon);
|
||||
LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon);
|
||||
SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals);
|
||||
LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
|
||||
LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
|
||||
@ -138,7 +138,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
|
||||
LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
|
||||
LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
|
||||
LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
|
||||
// LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
|
||||
LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
|
||||
LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
|
||||
|
||||
default:
|
||||
|
Reference in New Issue
Block a user