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Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block
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@ -199,6 +199,7 @@ set condition surfs never;
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// XModelSurfs
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use XModelSurfs;
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set block XFILE_BLOCK_VIRTUAL;
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set string name;
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set count surfs XModelLodInfo::numsurfs; // No this is not a mistake. This is how the game does it.
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