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fix loaded sound banks and generating streamed sound banks
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@ -16,8 +16,8 @@ public:
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SoundBankWriter& operator=(const SoundBankWriter& other) = default;
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SoundBankWriter& operator=(SoundBankWriter&& other) noexcept = default;
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virtual void AddSound(const std::string& soundFilePath, unsigned int soundId) = 0;
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virtual bool Write() = 0;
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virtual void AddSound(const std::string& soundFilePath, unsigned int soundId, bool looping = false, bool streamed = false) = 0;
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virtual std::int64_t Write() = 0;
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static std::unique_ptr<SoundBankWriter> Create(const std::string& fileName, std::ostream& stream, ISearchPath* assetSearchPath);
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