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Use constants for material sort key names
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@ -880,6 +880,8 @@ namespace IW4
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// water related = 19, // maybe underwater
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// water related = 20, // maybe transparent water
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// ? = 21,
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// - = 22,
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// - = 23,
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SORTKEY_WINDOW_INSIDE = 24, // prob window inside
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SORTKEY_WINDOW_OUTSIDE = 25, // prob window outside
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// ? = 26, // includes motiontracker3d, impact fx, atmos
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@ -888,18 +890,30 @@ namespace IW4
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// ? = 29,
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// ? = 30,
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// ? = 31,
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// - = 32,
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// ? = 33,
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// some ui/2d/fullscreen sort = 34,
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// - = 35,
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// - = 36,
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// - = 37,
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// - = 38,
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// - = 39,
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// - = 40,
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// framecolordebug = 41, // multiplicative?
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// - = 42,
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SORTKEY_DISTORTION = 43,
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// ? = 44,
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// ? = 45,
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// - = 46,
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SORTKEY_BLEND_ADDITIVE = 47, // most likely blend / additive
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SORTKEY_EFFECT_AUTO_SORT = 48, // most likely effect - auto sort
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SORTKEY_AFTER_EFFECTS_BOTTOM = 49,
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SORTKEY_AFTER_EFFECTS_MIDDLE = 50, // prob after effects - middle
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SORTKEY_AFTER_EFFECTS_TOP = 51, // prob after effects - top
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// - = 52,
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SORTKEY_VIEWMODEL_EFFECT = 53, // maybe viewmodel effect
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SORTKEY_MAX
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};
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struct MaterialInfo
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