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chore: add asset loaders for all asset types of t6
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14
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderGameWorldMp.h
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14
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderGameWorldMp.h
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#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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namespace T6
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{
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class AssetLoaderGameWorldMp final : public BasicAssetLoader<AssetGameWorldMp>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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};
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} // namespace T6
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