chore: add asset loaders for all asset types of t6

This commit is contained in:
Jan
2024-09-08 18:58:32 +02:00
parent f8912418a5
commit 931e128eb9
73 changed files with 829 additions and 102 deletions

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#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/T6/T6.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderGameWorldMp final : public BasicAssetLoader<AssetGameWorldMp>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
};
} // namespace T6