mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
chore: add asset loaders for all asset types of t6
This commit is contained in:
@ -1,24 +1,50 @@
|
||||
#include "ObjLoaderT6.h"
|
||||
|
||||
#include "AssetLoaders/AssetLoaderAddonMapEnts.h"
|
||||
#include "AssetLoaders/AssetLoaderClipMap.h"
|
||||
#include "AssetLoaders/AssetLoaderComWorld.h"
|
||||
#include "AssetLoaders/AssetLoaderDDL.h"
|
||||
#include "AssetLoaders/AssetLoaderDestructibleDef.h"
|
||||
#include "AssetLoaders/AssetLoaderEmblemSet.h"
|
||||
#include "AssetLoaders/AssetLoaderFont.h"
|
||||
#include "AssetLoaders/AssetLoaderFontIcon.h"
|
||||
#include "AssetLoaders/AssetLoaderFootstepFxTable.h"
|
||||
#include "AssetLoaders/AssetLoaderFootstepTable.h"
|
||||
#include "AssetLoaders/AssetLoaderFx.h"
|
||||
#include "AssetLoaders/AssetLoaderGameWorldMp.h"
|
||||
#include "AssetLoaders/AssetLoaderGameWorldSp.h"
|
||||
#include "AssetLoaders/AssetLoaderGfxImage.h"
|
||||
#include "AssetLoaders/AssetLoaderGfxLightDef.h"
|
||||
#include "AssetLoaders/AssetLoaderGfxWorld.h"
|
||||
#include "AssetLoaders/AssetLoaderGlasses.h"
|
||||
#include "AssetLoaders/AssetLoaderImpactFx.h"
|
||||
#include "AssetLoaders/AssetLoaderLeaderboard.h"
|
||||
#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
|
||||
#include "AssetLoaders/AssetLoaderMapEnts.h"
|
||||
#include "AssetLoaders/AssetLoaderMaterial.h"
|
||||
#include "AssetLoaders/AssetLoaderMemoryBlock.h"
|
||||
#include "AssetLoaders/AssetLoaderMenu.h"
|
||||
#include "AssetLoaders/AssetLoaderMenuList.h"
|
||||
#include "AssetLoaders/AssetLoaderPhysConstraints.h"
|
||||
#include "AssetLoaders/AssetLoaderPhysPreset.h"
|
||||
#include "AssetLoaders/AssetLoaderQdb.h"
|
||||
#include "AssetLoaders/AssetLoaderRawFile.h"
|
||||
#include "AssetLoaders/AssetLoaderScriptParseTree.h"
|
||||
#include "AssetLoaders/AssetLoaderSkinnedVerts.h"
|
||||
#include "AssetLoaders/AssetLoaderSlug.h"
|
||||
#include "AssetLoaders/AssetLoaderSoundBank.h"
|
||||
#include "AssetLoaders/AssetLoaderSoundDriverGlobals.h"
|
||||
#include "AssetLoaders/AssetLoaderSoundPatch.h"
|
||||
#include "AssetLoaders/AssetLoaderStringTable.h"
|
||||
#include "AssetLoaders/AssetLoaderTechniqueSet.h"
|
||||
#include "AssetLoaders/AssetLoaderTracer.h"
|
||||
#include "AssetLoaders/AssetLoaderVehicle.h"
|
||||
#include "AssetLoaders/AssetLoaderWeapon.h"
|
||||
#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
|
||||
#include "AssetLoaders/AssetLoaderWeaponAttachmentUnique.h"
|
||||
#include "AssetLoaders/AssetLoaderWeaponCamo.h"
|
||||
#include "AssetLoaders/AssetLoaderXAnim.h"
|
||||
#include "AssetLoaders/AssetLoaderXGlobals.h"
|
||||
#include "AssetLoaders/AssetLoaderXModel.h"
|
||||
#include "AssetLoaders/AssetLoaderZBarrier.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
@ -49,51 +75,51 @@ namespace T6
|
||||
|
||||
REGISTER_ASSET_LOADER(AssetLoaderPhysPreset)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderPhysConstraints)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDestructibleDef>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXAnim>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderDestructibleDef)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderXAnim)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderXModel)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderMaterial)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetTechniqueSet>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderTechniqueSet)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderGfxImage)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderSoundBank)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetSoundPatch>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetClipMap>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetClipMapPvs>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetComWorld>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGameWorldSp>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGameWorldMp>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMapEnts>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGfxWorld>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetLightDef>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetFont>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderSoundPatch)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderClipMap)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderClipMapPvs)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderComWorld)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderGameWorldSp)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderGameWorldMp)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderMapEnts)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderGfxWorld)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderGfxLightDef)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderFont)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderFontIcon)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMenuList>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMenu>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderMenuList)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderMenu)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderWeapon)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachment)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachmentUnique)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderWeaponCamo)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetSoundDriverGlobals>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetFx>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImpactFx>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderSoundDriverGlobals)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderFx)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderImpactFx)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderRawFile)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderStringTable)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderLeaderboard)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXGlobals>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDDL>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGlasses>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetEmblemSet>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderXGlobals)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderDDL)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderGlasses)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderEmblemSet)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderScriptParseTree)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderVehicle)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMemoryBlock>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetAddonMapEnts>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderMemoryBlock)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderAddonMapEnts)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderTracer)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetSkinnedVerts>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderSkinnedVerts)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderQdb)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderSlug)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetFootstepTable>)
|
||||
REGISTER_ASSET_LOADER(BasicAssetLoader<AssetFootstepFxTable>)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderFootstepTable)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderFootstepFxTable)
|
||||
REGISTER_ASSET_LOADER(AssetLoaderZBarrier)
|
||||
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
|
Reference in New Issue
Block a user