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Make empty linking asset if asset is ignored
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@ -17,6 +17,7 @@ public:
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Zone* const m_zone;
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ISearchPath* const m_raw_search_path;
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const std::vector<Gdt*> m_gdt_files;
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std::unordered_map<std::string, asset_type_t> m_ignored_asset_map;
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AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles);
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GdtEntry* GetGdtEntryByGdfAndName(const std::string& gdfName, const std::string& entryName) override;
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