mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
Make empty linking asset if asset is ignored
This commit is contained in:
@ -1,10 +1,20 @@
|
||||
#include "AssetLoaderRawFile.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
void* AssetLoaderRawFile::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* rawFile = memory->Create<RawFile>();
|
||||
memset(rawFile, 0, sizeof(RawFile));
|
||||
rawFile->name = memory->Dup(assetName.c_str());
|
||||
return rawFile;
|
||||
}
|
||||
|
||||
bool AssetLoaderRawFile::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
|
@ -9,6 +9,7 @@ namespace IW4
|
||||
class AssetLoaderRawFile final : public BasicAssetLoader<ASSET_TYPE_RAWFILE, RawFile>
|
||||
{
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager) const override;
|
||||
};
|
||||
|
@ -1,10 +1,20 @@
|
||||
#include "AssetLoaderRawFile.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
using namespace T6;
|
||||
|
||||
void* AssetLoaderRawFile::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
|
||||
{
|
||||
auto* rawFile = memory->Create<RawFile>();
|
||||
memset(rawFile, 0, sizeof(RawFile));
|
||||
rawFile->name = memory->Dup(assetName.c_str());
|
||||
return rawFile;
|
||||
}
|
||||
|
||||
bool AssetLoaderRawFile::CanLoadFromRaw() const
|
||||
{
|
||||
return true;
|
||||
|
@ -9,6 +9,7 @@ namespace T6
|
||||
class AssetLoaderRawFile final : public BasicAssetLoader<ASSET_TYPE_RAWFILE, RawFile>
|
||||
{
|
||||
public:
|
||||
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager) const override;
|
||||
};
|
||||
|
Reference in New Issue
Block a user