Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component

This commit is contained in:
Jan
2020-02-18 17:15:51 +01:00
parent 992e9cea30
commit 9572391082
18 changed files with 217 additions and 40 deletions

View File

@ -1,7 +1,6 @@
#pragma once
#include "Zone/Zone.h"
#include "Utils/FileAPI.h"
class IZoneDumper
{
@ -10,5 +9,4 @@ public:
virtual bool CanHandleZone(Zone* zone) const = 0;
virtual bool DumpZone(Zone* zone, const std::string& basePath) const = 0;
virtual bool WriteZoneDefinition(Zone* zone, FileAPI::File* file) const = 0;
};