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Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
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@ -1,7 +1,6 @@
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#pragma once
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#include "Zone/Zone.h"
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#include "Utils/FileAPI.h"
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class IZoneDumper
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{
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@ -10,5 +9,4 @@ public:
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virtual bool CanHandleZone(Zone* zone) const = 0;
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virtual bool DumpZone(Zone* zone, const std::string& basePath) const = 0;
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virtual bool WriteZoneDefinition(Zone* zone, FileAPI::File* file) const = 0;
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};
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