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Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
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@ -78,9 +78,4 @@ bool ZoneDumperT6::DumpZone(Zone* zone, const std::string& basePath) const
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return true;
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#undef DUMP_ASSET_POOL
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}
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bool ZoneDumperT6::WriteZoneDefinition(Zone* zone, FileAPI::File* file) const
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{
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return true;
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}
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