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Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
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91
src/Unlinker/Game/T6/ZoneDefWriterT6.cpp
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91
src/Unlinker/Game/T6/ZoneDefWriterT6.cpp
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#include "ZoneDefWriterT6.h"
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#include "Game/T6/GameT6.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include <sstream>
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#include <iomanip>
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using namespace T6;
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class ZoneDefWriterT6Impl final : public AbstractZoneDefWriter
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{
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class KnownKey
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{
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public:
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std::string m_key;
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int m_hash;
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explicit KnownKey(std::string key)
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{
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m_key = std::move(key);
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m_hash = CommonT6::Com_HashKey(m_key.c_str(), 64);
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}
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};
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inline static const KnownKey KNOWN_KEYS[]
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{
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KnownKey("ipak_read"),
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KnownKey("ipak_write"),
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KnownKey("initial_xmodels"),
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KnownKey("initial_materials"),
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};
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void WriteKeyValuePair(KeyValuePair* kvp) const
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{
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for (const auto& knownKey : KNOWN_KEYS)
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{
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if(knownKey.m_hash == kvp->keyHash)
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{
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WriteMetaData("level." + knownKey.m_key, kvp->value);
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return;
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}
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}
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std::ostringstream str;
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str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
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WriteMetaData(str.str(), kvp->value);
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}
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public:
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ZoneDefWriterT6Impl(Zone* zone, FileAPI::IFile* file)
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: AbstractZoneDefWriter(zone, file)
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{
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}
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void WriteZoneDef() override
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{
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WriteComment("Call Of Duty: Black Ops II");
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WriteMetaData(META_DATA_KEY_GAME, "t6");
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EmptyLine();
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auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(m_zone->GetPools());
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if(assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
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{
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for (auto kvpAsset : *assetPoolT6->m_key_value_pairs)
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{
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KeyValuePairs* keyValuePairs = kvpAsset->Asset();
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for(int varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
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{
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WriteKeyValuePair(&keyValuePairs->keyValuePairs[varIndex]);
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}
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}
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EmptyLine();
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}
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WriteContent();
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}
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};
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bool ZoneDefWriterT6::CanHandleZone(Zone* zone) const
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{
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return zone->m_game == &g_GameT6;
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}
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void ZoneDefWriterT6::WriteZoneDef(Zone* zone, FileAPI::IFile* file) const
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{
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ZoneDefWriterT6Impl writer(zone, file);
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writer.WriteZoneDef();
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}
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10
src/Unlinker/Game/T6/ZoneDefWriterT6.h
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10
src/Unlinker/Game/T6/ZoneDefWriterT6.h
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#pragma once
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#include "ContentLister/ZoneDefWriter.h"
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class ZoneDefWriterT6 final : public IZoneDefWriter
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{
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public:
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bool CanHandleZone(Zone* zone) const override;
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void WriteZoneDef(Zone* zone, FileAPI::IFile* file) const override;
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};
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