Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component

This commit is contained in:
Jan
2020-02-18 17:15:51 +01:00
parent 992e9cea30
commit 9572391082
18 changed files with 217 additions and 40 deletions

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#include "ZoneDefWriterT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include <sstream>
#include <iomanip>
using namespace T6;
class ZoneDefWriterT6Impl final : public AbstractZoneDefWriter
{
class KnownKey
{
public:
std::string m_key;
int m_hash;
explicit KnownKey(std::string key)
{
m_key = std::move(key);
m_hash = CommonT6::Com_HashKey(m_key.c_str(), 64);
}
};
inline static const KnownKey KNOWN_KEYS[]
{
KnownKey("ipak_read"),
KnownKey("ipak_write"),
KnownKey("initial_xmodels"),
KnownKey("initial_materials"),
};
void WriteKeyValuePair(KeyValuePair* kvp) const
{
for (const auto& knownKey : KNOWN_KEYS)
{
if(knownKey.m_hash == kvp->keyHash)
{
WriteMetaData("level." + knownKey.m_key, kvp->value);
return;
}
}
std::ostringstream str;
str << "level.@" << std::setfill('0') << std::setw(sizeof(int) * 2) << std::hex << kvp->keyHash;
WriteMetaData(str.str(), kvp->value);
}
public:
ZoneDefWriterT6Impl(Zone* zone, FileAPI::IFile* file)
: AbstractZoneDefWriter(zone, file)
{
}
void WriteZoneDef() override
{
WriteComment("Call Of Duty: Black Ops II");
WriteMetaData(META_DATA_KEY_GAME, "t6");
EmptyLine();
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(m_zone->GetPools());
if(assetPoolT6 && !assetPoolT6->m_key_value_pairs->m_asset_lookup.empty())
{
for (auto kvpAsset : *assetPoolT6->m_key_value_pairs)
{
KeyValuePairs* keyValuePairs = kvpAsset->Asset();
for(int varIndex = 0; varIndex < keyValuePairs->numVariables; varIndex++)
{
WriteKeyValuePair(&keyValuePairs->keyValuePairs[varIndex]);
}
}
EmptyLine();
}
WriteContent();
}
};
bool ZoneDefWriterT6::CanHandleZone(Zone* zone) const
{
return zone->m_game == &g_GameT6;
}
void ZoneDefWriterT6::WriteZoneDef(Zone* zone, FileAPI::IFile* file) const
{
ZoneDefWriterT6Impl writer(zone, file);
writer.WriteZoneDef();
}

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#pragma once
#include "ContentLister/ZoneDefWriter.h"
class ZoneDefWriterT6 final : public IZoneDefWriter
{
public:
bool CanHandleZone(Zone* zone) const override;
void WriteZoneDef(Zone* zone, FileAPI::IFile* file) const override;
};