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Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.
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@ -404,7 +404,6 @@ namespace T6
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collection.AddAssetCreator(CreateImageLoader(memory, searchPath));
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collection.AddAssetCreator(CreateSoundBankLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldSp>(memory));
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