Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.

This commit is contained in:
LJW-Dev
2025-03-27 12:32:43 +08:00
parent 4ac38bfc66
commit 95f5dca5e0
3 changed files with 2 additions and 3 deletions

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@ -404,7 +404,6 @@ namespace T6
collection.AddAssetCreator(CreateImageLoader(memory, searchPath));
collection.AddAssetCreator(CreateSoundBankLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldSp>(memory));