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chore: get rid of now unused AssetLoading classes
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@ -1,6 +1,6 @@
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#pragma once
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#include "AssetLoading/IZoneAssetLoaderState.h"
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#include "Asset/IZoneAssetLoaderState.h"
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#include "AssetRegistration.h"
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#include "Game/IAsset.h"
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#include "Pool/XAssetInfo.h"
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20
src/ObjLoading/Asset/IZoneAssetLoaderState.h
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20
src/ObjLoading/Asset/IZoneAssetLoaderState.h
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#pragma once
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#include "Zone/Zone.h"
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class IZoneAssetLoaderState
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{
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protected:
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IZoneAssetLoaderState() = default;
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public:
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virtual ~IZoneAssetLoaderState() = default;
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IZoneAssetLoaderState(const IZoneAssetLoaderState& other) = default;
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IZoneAssetLoaderState(IZoneAssetLoaderState&& other) noexcept = default;
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IZoneAssetLoaderState& operator=(const IZoneAssetLoaderState& other) = default;
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IZoneAssetLoaderState& operator=(IZoneAssetLoaderState&& other) noexcept = default;
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virtual void SetZone(Zone* zone)
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{
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// Do nothing by default
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}
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};
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