chore: get rid of now unused AssetLoading classes

This commit is contained in:
Jan
2024-12-31 16:34:39 +01:00
parent e11e8a361e
commit 9852f52a15
27 changed files with 8 additions and 233 deletions

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@ -1,6 +1,6 @@
#pragma once
#include "AssetLoading/IZoneAssetLoaderState.h"
#include "Asset/IZoneAssetLoaderState.h"
#include "AssetRegistration.h"
#include "Game/IAsset.h"
#include "Pool/XAssetInfo.h"

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@ -0,0 +1,20 @@
#pragma once
#include "Zone/Zone.h"
class IZoneAssetLoaderState
{
protected:
IZoneAssetLoaderState() = default;
public:
virtual ~IZoneAssetLoaderState() = default;
IZoneAssetLoaderState(const IZoneAssetLoaderState& other) = default;
IZoneAssetLoaderState(IZoneAssetLoaderState&& other) noexcept = default;
IZoneAssetLoaderState& operator=(const IZoneAssetLoaderState& other) = default;
IZoneAssetLoaderState& operator=(IZoneAssetLoaderState&& other) noexcept = default;
virtual void SetZone(Zone* zone)
{
// Do nothing by default
}
};