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Menu conversion base
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@ -18,19 +18,21 @@ AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const
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return &m_context;
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}
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void AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
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Zone* zone)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), zone);
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
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return m_last_dependency_loaded;
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}
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void AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings)
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
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return m_last_dependency_loaded;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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@ -14,7 +14,7 @@ class AssetLoadingManager final : public IAssetLoadingManager
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XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone);
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XAssetInfoGeneric* AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone);
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public:
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AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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@ -23,6 +23,6 @@ public:
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_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
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void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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};
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@ -18,10 +18,10 @@ public:
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_NODISCARD virtual AssetLoadingContext* GetAssetLoadingContext() const = 0;
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virtual void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
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void AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
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virtual XAssetInfoGeneric* AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
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{
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AddAsset(assetType, assetName, asset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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return AddAsset(assetType, assetName, asset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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}
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virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
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};
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