mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-09 22:38:06 -05:00
Menu conversion base
This commit is contained in:
244
src/ObjLoading/Game/IW4/Menu/MenuConverterIW4.cpp
Normal file
244
src/ObjLoading/Game/IW4/Menu/MenuConverterIW4.cpp
Normal file
@ -0,0 +1,244 @@
|
||||
#include "MenuConverterIW4.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "Menu/AbstractMenuConverter.h"
|
||||
|
||||
using namespace IW4;
|
||||
using namespace menu;
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class MenuConverterImpl : public AbstractMenuConverter
|
||||
{
|
||||
static void ApplyMenuDefaults(menuDef_t* menu)
|
||||
{
|
||||
memset(menu, 0, sizeof(menuDef_t));
|
||||
menu->window.foreColor[0] = 1.0f;
|
||||
menu->window.foreColor[1] = 1.0f;
|
||||
menu->window.foreColor[2] = 1.0f;
|
||||
menu->window.foreColor[3] = 1.0f;
|
||||
}
|
||||
|
||||
static void ApplyItemDefaults(itemDef_s* item)
|
||||
{
|
||||
memset(item, 0, sizeof(itemDef_s));
|
||||
item->window.foreColor[0] = 1.0f;
|
||||
item->window.foreColor[1] = 1.0f;
|
||||
item->window.foreColor[2] = 1.0f;
|
||||
item->window.foreColor[3] = 1.0f;
|
||||
}
|
||||
|
||||
_NODISCARD static rectDef_s ConvertRectDef(const CommonRect& rect)
|
||||
{
|
||||
return rectDef_s{
|
||||
static_cast<float>(rect.x),
|
||||
static_cast<float>(rect.y),
|
||||
static_cast<float>(rect.w),
|
||||
static_cast<float>(rect.h),
|
||||
static_cast<char>(rect.horizontalAlign),
|
||||
static_cast<char>(rect.verticalAlign)
|
||||
};
|
||||
}
|
||||
|
||||
static void ConvertColor(float (&output)[4], const CommonColor& input)
|
||||
{
|
||||
output[0] = static_cast<float>(input.r);
|
||||
output[1] = static_cast<float>(input.g);
|
||||
output[2] = static_cast<float>(input.b);
|
||||
output[3] = static_cast<float>(input.a);
|
||||
}
|
||||
|
||||
static void ApplyFlag(int& flags, const bool shouldApply, const int flagValue)
|
||||
{
|
||||
if (!shouldApply)
|
||||
return;
|
||||
|
||||
flags |= flagValue;
|
||||
}
|
||||
|
||||
_NODISCARD Material* ConvertMaterial(const std::string& materialName, const CommonMenuDef* menu, const CommonItemDef* item) const
|
||||
{
|
||||
if (materialName.empty())
|
||||
return nullptr;
|
||||
|
||||
auto* materialDependency = m_manager->LoadDependency(ASSET_TYPE_MATERIAL, materialName);
|
||||
if (!materialDependency)
|
||||
throw MenuConversionException("Failed to load material \"" + materialName + "\"", menu, item);
|
||||
|
||||
return static_cast<Material*>(materialDependency->m_ptr);
|
||||
}
|
||||
|
||||
_NODISCARD Material* ConvertMaterial(const std::string& materialName, const CommonMenuDef* menu) const
|
||||
{
|
||||
return ConvertMaterial(materialName, menu, nullptr);
|
||||
}
|
||||
|
||||
_NODISCARD Statement_s* ConvertExpression(const ISimpleExpression* expression) const
|
||||
{
|
||||
if (!expression)
|
||||
return nullptr;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
_NODISCARD Statement_s* ConvertOrApplyStatement(float& staticValue, const ISimpleExpression* expression, const CommonMenuDef* menu, const CommonItemDef* item = nullptr) const
|
||||
{
|
||||
if (m_legacy_mode)
|
||||
return ConvertExpression(expression);
|
||||
|
||||
if (!expression)
|
||||
return nullptr;
|
||||
|
||||
if (expression->IsStatic())
|
||||
{
|
||||
const auto value = expression->Evaluate();
|
||||
switch (value.m_type)
|
||||
{
|
||||
case SimpleExpressionValue::Type::DOUBLE:
|
||||
staticValue = static_cast<float>(value.m_double_value);
|
||||
break;
|
||||
case SimpleExpressionValue::Type::INT:
|
||||
staticValue = static_cast<float>(value.m_int_value);
|
||||
break;
|
||||
case SimpleExpressionValue::Type::STRING:
|
||||
throw MenuConversionException("Cannot convert string expression value to floating point", menu, item);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return ConvertExpression(expression);
|
||||
}
|
||||
|
||||
_NODISCARD MenuEventHandlerSet* ConvertEventHandlerSet(const CommonEventHandlerSet* eventHandlerSet) const
|
||||
{
|
||||
if (!eventHandlerSet)
|
||||
return nullptr;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
_NODISCARD ItemKeyHandler* ConvertKeyHandler(const std::map<int, std::unique_ptr<CommonEventHandlerSet>>& keyHandlers) const
|
||||
{
|
||||
if (keyHandlers.empty())
|
||||
return nullptr;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
_NODISCARD itemDef_s* ConvertItem(const CommonItemDef& commonItem) const
|
||||
{
|
||||
auto* item = m_memory->Create<itemDef_s>();
|
||||
ApplyItemDefaults(item);
|
||||
|
||||
item->window.name = m_memory->Dup(commonItem.m_name.c_str());
|
||||
item->text = m_memory->Dup(commonItem.m_text.c_str());
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
_NODISCARD itemDef_s** ConvertMenuItems(const CommonMenuDef& commonMenu) const
|
||||
{
|
||||
if (commonMenu.m_items.empty())
|
||||
return nullptr;
|
||||
|
||||
auto* items = static_cast<itemDef_s**>(m_memory->Alloc(sizeof(void*) * commonMenu.m_items.size()));
|
||||
memset(items, 0, sizeof(void*) * commonMenu.m_items.size());
|
||||
|
||||
for(auto i = 0u; i < commonMenu.m_items.size(); i++)
|
||||
items[i] = ConvertItem(*commonMenu.m_items[i]);
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
public:
|
||||
MenuConverterImpl(const bool legacyMode, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager)
|
||||
: AbstractMenuConverter(legacyMode, searchPath, memory, manager)
|
||||
{
|
||||
}
|
||||
|
||||
_NODISCARD menuDef_t* ConvertMenu(const CommonMenuDef& commonMenu) const
|
||||
{
|
||||
auto* menu = m_memory->Create<menuDef_t>();
|
||||
ApplyMenuDefaults(menu);
|
||||
|
||||
menu->window.name = m_memory->Dup(commonMenu.m_name.c_str());
|
||||
menu->fullScreen = commonMenu.m_full_screen;
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_screen_space, WINDOW_FLAG_SCREEN_SPACE);
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_decoration, WINDOW_FLAG_DECORATION);
|
||||
menu->window.rect = ConvertRectDef(commonMenu.m_rect);
|
||||
menu->window.style = commonMenu.m_style;
|
||||
menu->window.border = commonMenu.m_border;
|
||||
menu->window.borderSize = static_cast<float>(commonMenu.m_border_size);
|
||||
ConvertColor(menu->window.backColor, commonMenu.m_back_color);
|
||||
ConvertColor(menu->window.foreColor, commonMenu.m_fore_color);
|
||||
ConvertColor(menu->window.borderColor, commonMenu.m_border_color);
|
||||
ConvertColor(menu->focusColor, commonMenu.m_focus_color);
|
||||
menu->window.background = ConvertMaterial(commonMenu.m_background, &commonMenu);
|
||||
menu->window.ownerDraw = commonMenu.m_owner_draw;
|
||||
menu->window.ownerDrawFlags = commonMenu.m_owner_draw_flags;
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_out_of_bounds_click, WINDOW_FLAG_OUT_OF_BOUNDS_CLICK);
|
||||
menu->soundName = ConvertString(commonMenu.m_sound_loop);
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_popup, WINDOW_FLAG_POPUP);
|
||||
menu->fadeClamp = static_cast<float>(commonMenu.m_fade_clamp);
|
||||
menu->fadeCycle = commonMenu.m_fade_cycle;
|
||||
menu->fadeAmount = static_cast<float>(commonMenu.m_fade_amount);
|
||||
menu->fadeInAmount = static_cast<float>(commonMenu.m_fade_in_amount);
|
||||
menu->blurRadius = static_cast<float>(commonMenu.m_blur_radius);
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_legacy_split_screen_scale, WINDOW_FLAG_LEGACY_SPLIT_SCREEN_SCALE);
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_hidden_during_scope, WINDOW_FLAG_HIDDEN_DURING_SCOPE);
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_hidden_during_flashbang, WINDOW_FLAG_HIDDEN_DURING_FLASH_BANG);
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_hidden_during_ui, WINDOW_FLAG_HIDDEN_DURING_UI);
|
||||
menu->allowedBinding = ConvertString(commonMenu.m_allowed_binding);
|
||||
ApplyFlag(menu->window.staticFlags, commonMenu.m_text_only_focus, WINDOW_FLAG_TEXT_ONLY_FOCUS);
|
||||
menu->visibleExp = ConvertExpression(commonMenu.m_visible_expression.get());
|
||||
menu->rectXExp = ConvertOrApplyStatement(menu->window.rect.x, commonMenu.m_rect_x_exp.get(), &commonMenu);
|
||||
menu->rectYExp = ConvertOrApplyStatement(menu->window.rect.y, commonMenu.m_rect_y_exp.get(), &commonMenu);
|
||||
menu->rectWExp = ConvertOrApplyStatement(menu->window.rect.w, commonMenu.m_rect_w_exp.get(), &commonMenu);
|
||||
menu->rectHExp = ConvertOrApplyStatement(menu->window.rect.h, commonMenu.m_rect_h_exp.get(), &commonMenu);
|
||||
menu->openSoundExp = ConvertExpression(commonMenu.m_open_sound_exp.get());
|
||||
menu->closeSoundExp = ConvertExpression(commonMenu.m_close_sound_exp.get());
|
||||
menu->onOpen = ConvertEventHandlerSet(commonMenu.m_on_open.get());
|
||||
menu->onClose = ConvertEventHandlerSet(commonMenu.m_on_close.get());
|
||||
menu->onCloseRequest = ConvertEventHandlerSet(commonMenu.m_on_request_close.get());
|
||||
menu->onESC = ConvertEventHandlerSet(commonMenu.m_on_esc.get());
|
||||
menu->onKey = ConvertKeyHandler(commonMenu.m_key_handlers);
|
||||
menu->items = ConvertMenuItems(commonMenu);
|
||||
|
||||
return menu;
|
||||
}
|
||||
|
||||
std::vector<XAssetInfoGeneric*> m_dependencies;
|
||||
};
|
||||
}
|
||||
|
||||
MenuConverter::MenuConverter(const bool legacyMode, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager)
|
||||
: m_legacy_mode(legacyMode),
|
||||
m_search_path(searchPath),
|
||||
m_memory(memory),
|
||||
m_manager(manager)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<XAssetInfoGeneric*>& MenuConverter::GetDependencies()
|
||||
{
|
||||
return m_dependencies;
|
||||
}
|
||||
|
||||
menuDef_t* MenuConverter::ConvertMenu(const CommonMenuDef& commonMenu)
|
||||
{
|
||||
MenuConverterImpl impl(m_legacy_mode, m_search_path, m_memory, m_manager);
|
||||
|
||||
try
|
||||
{
|
||||
auto* result = impl.ConvertMenu(commonMenu);
|
||||
m_dependencies = std::move(impl.m_dependencies);
|
||||
return result;
|
||||
}
|
||||
catch (const MenuConversionException& e)
|
||||
{
|
||||
MenuConverterImpl::PrintConversionExceptionDetails(e);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
26
src/ObjLoading/Game/IW4/Menu/MenuConverterIW4.h
Normal file
26
src/ObjLoading/Game/IW4/Menu/MenuConverterIW4.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "AssetLoading/IAssetLoadingManager.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "Parsing/Menu/Domain/CommonMenuDef.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class MenuConverter
|
||||
{
|
||||
bool m_legacy_mode;
|
||||
ISearchPath* m_search_path;
|
||||
MemoryManager* m_memory;
|
||||
IAssetLoadingManager* m_manager;
|
||||
std::vector<XAssetInfoGeneric*> m_dependencies;
|
||||
|
||||
public:
|
||||
MenuConverter(bool legacyMode, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
|
||||
|
||||
std::vector<XAssetInfoGeneric*>& GetDependencies();
|
||||
_NODISCARD menuDef_t* ConvertMenu(const menu::CommonMenuDef& commonMenu);
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user