Communicate to the asset loader when parsing localize file failed

This commit is contained in:
Jan
2023-12-31 13:45:17 +01:00
parent eb065658e6
commit 9d0beaa8fc
3 changed files with 11 additions and 5 deletions

View File

@ -28,7 +28,10 @@ bool LocalizeCommonAssetLoader::LoadLocalizeAsset(const std::string& assetName,
auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
const auto localizeEntries = reader.ReadLocalizeFile();
std::vector<CommonLocalizeEntry> localizeEntries;
if (!reader.ReadLocalizeFile(localizeEntries))
return false;
for (const auto& entry : localizeEntries)
{