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Communicate to the asset loader when parsing localize file failed
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@ -28,7 +28,10 @@ bool LocalizeCommonAssetLoader::LoadLocalizeAsset(const std::string& assetName,
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
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const auto localizeEntries = reader.ReadLocalizeFile();
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std::vector<CommonLocalizeEntry> localizeEntries;
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if (!reader.ReadLocalizeFile(localizeEntries))
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return false;
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for (const auto& entry : localizeEntries)
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{
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