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Add ZoneWriting basis
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23
src/ZoneWriting/Game/T6/ContentWriterT6.h
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23
src/ZoneWriting/Game/T6/ContentWriterT6.h
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#pragma once
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#include "Writing/ContentWriterBase.h"
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#include "Writing/IContentWritingEntryPoint.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint
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{
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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void LoadScriptStringList(bool atStreamStart);
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void LoadXAsset(bool atStreamStart);
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void LoadXAssetArray(bool atStreamStart, size_t count);
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public:
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ContentWriter();
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void WriteContent(Zone* zone, IZoneOutputStream* stream) override;
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};
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}
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