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Add ZoneWriting basis
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@ -1,6 +1,16 @@
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#include "ZoneWriting.h"
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bool ZoneWriting::WriteZone(Zone* zone)
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#include "Game/IW4/ZoneWriterFactoryIW4.h"
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#include "Game/T6/ZoneWriterFactoryT6.h"
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#include "Writing/IZoneWriterFactory.h"
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IZoneWriterFactory* ZoneWriterFactories[]
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{
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new IW4::ZoneWriterFactory(),
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new T6::ZoneWriterFactory()
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};
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bool ZoneWriting::WriteZone(std::ostream& stream, Zone* zone)
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{
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return true;
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}
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