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Add non-loading implementation for AssetLoaderMaterial for IW5 to be able to create default materials
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14
src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderMaterial.h
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14
src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderMaterial.h
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#pragma once
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#include "Game/IW5/IW5.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "SearchPath/ISearchPath.h"
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namespace IW5
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{
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class AssetLoaderMaterial final : public BasicAssetLoader<ASSET_TYPE_MATERIAL, Material>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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};
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}
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