Add non-loading implementation for AssetLoaderMaterial for IW5 to be able to create default materials

This commit is contained in:
Jan
2023-09-26 20:59:43 +02:00
parent 13dfbc9bbb
commit 9dde58c064
3 changed files with 34 additions and 1 deletions

View File

@ -0,0 +1,14 @@
#pragma once
#include "Game/IW5/IW5.h"
#include "AssetLoading/BasicAssetLoader.h"
#include "SearchPath/ISearchPath.h"
namespace IW5
{
class AssetLoaderMaterial final : public BasicAssetLoader<ASSET_TYPE_MATERIAL, Material>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
};
}