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Add asset loader for font icon
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52
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderFontIcon.h
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52
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderFontIcon.h
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#pragma once
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#include <algorithm>
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#include <vector>
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#include <string>
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#include "Game/T6/T6.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "SearchPath/ISearchPath.h"
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namespace T6
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{
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class AssetLoaderFontIcon final : public BasicAssetLoader<ASSET_TYPE_FONTICON, FontIcon>
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{
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static constexpr unsigned ROW_INDEX = 0;
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static constexpr unsigned ROW_TYPE = 1;
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static constexpr unsigned ROW_ICON_NAME = 2;
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static constexpr unsigned ROW_ICON_MATERIAL = 3;
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static constexpr unsigned ROW_ICON_SIZE = 4;
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static constexpr unsigned ROW_ICON_XSCALE = 5;
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static constexpr unsigned ROW_ICON_YSCALE = 6;
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static constexpr unsigned ROW_ALIAS_NAME = 2;
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static constexpr unsigned ROW_ALIAS_BUTTON = 3;
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static constexpr const char* VALUE_TYPE_ICON = "icon";
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static constexpr const char* VALUE_TYPE_ALIAS = "alias";
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static constexpr unsigned COL_COUNT_ICON = 7;
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static constexpr unsigned COL_COUNT_ALIAS = 4;
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static constexpr unsigned COL_COUNT_MIN = std::min(COL_COUNT_ICON, COL_COUNT_ALIAS);
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static std::string ErrorPrefix(const std::string& assetName, unsigned rowIndex);
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static void PreprocessRow(std::vector<std::string>& row);
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static bool RowIsEmpty(const std::vector<std::string>& row);
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static bool ParseInt(int& value, const std::string& str);
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static bool ParseFloat(float& value, const std::string& str);
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static bool ParseHashStr(int& value, const std::string& str);
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static bool ReadIconRow(const std::vector<std::string>& row, FontIconEntry& icon, const std::string& assetName, unsigned rowIndex, MemoryManager* memory, IAssetLoadingManager* manager,
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std::vector<XAssetInfoGeneric*>& dependencies);
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static bool ReadAliasRow(const std::vector<std::string>& row, FontIconAlias& alias, const std::string& assetName, unsigned rowIndex, MemoryManager* memory, IAssetLoadingManager* manager);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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