refactor: use zone reference in AssetLoader

This commit is contained in:
Jan
2025-05-02 11:19:52 +01:00
parent 50612d117e
commit 9e940a6f53
49 changed files with 173 additions and 160 deletions

View File

@ -215,7 +215,7 @@ namespace
void PrintHeaderConstructor() const
{
LINEF("{0}(Zone* zone);", MarkerClassName(m_env.m_asset))
LINEF("{0}(Zone& zone);", MarkerClassName(m_env.m_asset))
}
void PrintHeaderMainMarkMethodDeclaration(const StructureInformation* info) const
@ -235,7 +235,7 @@ namespace
void PrintConstructorMethod()
{
LINEF("{0}::{0}(Zone* zone)", MarkerClassName(m_env.m_asset))
LINEF("{0}::{0}(Zone& zone)", MarkerClassName(m_env.m_asset))
m_intendation++;
LINEF(": AssetMarker({0}::EnumEntry, zone)", m_env.m_asset->m_asset_name)