mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-01 09:07:55 -05:00
refactor: use zone reference in AssetLoader
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@ -39,8 +39,9 @@
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using namespace T5;
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ContentLoader::ContentLoader()
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: varXAsset(nullptr),
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ContentLoader::ContentLoader(Zone& zone)
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: ContentLoaderBase(zone),
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varXAsset(nullptr),
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varScriptStringList(nullptr)
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{
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}
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@ -61,12 +62,12 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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LoadXStringArray(true, varScriptStringList->count);
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if (varScriptStringList->strings && varScriptStringList->count > 0)
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m_zone->m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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}
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m_stream->PopBlock();
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assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
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assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
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}
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void ContentLoader::LoadXAsset(const bool atStreamStart) const
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@ -146,9 +147,8 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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}
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}
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void ContentLoader::Load(Zone* zone, IZoneInputStream* stream)
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void ContentLoader::Load(IZoneInputStream* stream)
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{
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m_zone = zone;
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m_stream = stream;
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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@ -1,4 +1,5 @@
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#pragma once
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#include "Game/T5/T5.h"
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#include "Loading/ContentLoaderBase.h"
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#include "Loading/IContentLoadingEntryPoint.h"
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@ -7,17 +8,18 @@ namespace T5
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{
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class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
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{
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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public:
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explicit ContentLoader(Zone& zone);
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void Load(IZoneInputStream* stream) override;
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private:
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void LoadScriptStringList(bool atStreamStart);
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void LoadXAsset(bool atStreamStart) const;
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void LoadXAssetArray(bool atStreamStart, size_t count);
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public:
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ContentLoader();
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void Load(Zone* zone, IZoneInputStream* stream) override;
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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};
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} // namespace T5
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@ -5,7 +5,7 @@
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using namespace T5;
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Actions_GfxImage::Actions_GfxImage(Zone* zone)
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Actions_GfxImage::Actions_GfxImage(Zone& zone)
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: AssetLoadingActions(zone)
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{
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}
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -8,7 +8,7 @@ namespace T5
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class Actions_GfxImage final : public AssetLoadingActions
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{
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public:
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explicit Actions_GfxImage(Zone* zone);
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explicit Actions_GfxImage(Zone& zone);
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void OnImageLoaded(GfxImage* image) const;
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void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
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@ -85,8 +85,8 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
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zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
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// Start of the zone content
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zoneLoader->AddLoadingStep(
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std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
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zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
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std::make_unique<ContentLoader>(*zonePtr), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
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return zoneLoader;
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}
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