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refactor: use zone reference in AssetLoader
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@ -19,7 +19,7 @@ void StepLoadZoneContent::PerformStep(ZoneLoader* zoneLoader, ILoadingStream* st
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{
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auto* inputStream = new XBlockInputStream(zoneLoader->m_blocks, stream, m_offset_block_bit_count, m_insert_block);
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m_content_loader->Load(m_zone, inputStream);
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m_content_loader->Load(inputStream);
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delete inputStream;
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}
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